Lands and Nations of Akadia

Alphatia

Of all the three kingdoms from the Tri-State War, Alphatia and its citizens have suffered the most. Its government, infrastructure and economic system were devastated. Alphatia is said to longer even be a nation. It's more a collection of despotistic cities surrounded by anarchical, raider filled lands.

Tangere

Considering the length and brutality of the Tri-State War, it is most remarkable the condition that which Tangere is in. Its low occurrences of crime, low poverty level and general good welfare for most of its citizens is the high side of a life in Tangere.       

Thyatis

Not much is known about Thyatis since the cessation of the Tri-State War. Its borders were summarily closed to all strangers. No one is allowed out and very few are allowed in. Anyone who's been sent in to spy or other covert maneuvers have never been heard from again.

Dunisia

Very little is know about the sand and silt covered land of Dunisia. The few adventurers who've traveled to the searing wasteland have reported the inhabitants to to be somewhat friendly to outsiders but with their strict code of conduct don't warrant a great deal of open trade to other lands.

   

Ilianfhaer       

An ancestral home of the elves; Ilianfhaer was over run by the three human armies in their continuous battle for domination of the area. Upon the recession of the three armies, the elves; once displaced and forced to find a home anywhere they could, moved back to their homelands and summarily closed their borders to all non-elves. Only now are the elves beginning to trade with the human barbarian Elk Clan to the North, the small village, Hommlin, to the Northeast and the free city of Shandilok to the Southeast.

 

Shinalinfhaer

Much like Ilianfhaer, the elves of Shinalinfhaer closed their borders to all non-elves, and have yet to open their borders to anyone. Anyone who's dared to enter the forests of the Shinalinfhaer have been soon found out in the open on nearby roads with their bodies mutilated as a sign; no one is to enter.

 

Akadian EncyclopediaHoardlands

As the Tri-State War ended, Thyatis, Alphatia and Tangere receded their borders to pre-war lines, leaving great expanses of uncontrolled lands. The opportunistic and proliferate orcs and other goblinoid monsters quickly filled the void. Many civilians unable to follow the recession of the armies back to safer lands were devastated; whole villages were wiped out. It is said this is how the gnomes were wiped out, although there is no evidence available to scholars to confirm this belief among the common populace.

 

Places of Akadia

 

Brynder Bog 

-A small bog/swamp land to the east of Shandilok, the Brynder bogs will bring a cold shiver to those who are asked about the swamp; especially those old enough to remember Brynder, the man whom the swamp was named after.  

Some fifty years ago, just after the founding of Shandilok, Johan Brynder, a man whom some say is responsible for the founding Shandilok itself, left with a small group of men and women (about a dozen) on a mapping expedition of the swamp. After some time without hearing from the expedition, a posse' was rounded up to find Brynder and his group. The posse' returned minus a few, with stories of ghosts and death in the bogs. It was then determined that Brynder and his group were lost to the spirits of the swamp. Shortly afterwards; others who spoke of the swamp referred to the bog as, ’Brynder’s Bog’. Overtime, the name stuck. Now the swamp is called by all residents of Shandilok as ‘Brynder Bog’

 

HOMMLIN

Not many towns and villages were left unscarred by the hundred year long Tri-State war. However, Hommlin  is one such village. With it's incredibly peaceful, crystal clear lake and bountiful fishing, this village has been an oasis of sorts for all those who survive traversing the nearby Hoardlands. Curiously enough, Hommlin, with it's close proximity to the hoardlands and lack of a significant fighting force, has been peaceful and left unscathed by the marauding orcs and ogres. Perhaps the gods have seen fit to keep this place unharmed as a contrasting reminder of the evils of war.

 

ROCK ON THE WATERS

Soon after the founding of of Shandilok, an expedition lead by dwarves, discovered gold and mithryl in abundance. With the promising resources of the new vein and yearning to feel rock over their heads again, the dwarves founded the mines below and the city above that lay east of Shandilok, along the coast.

 

 

SHANDILOK

Shandilok is the culmination of the belief that most races can exist together side by side. Fifty years after the beginning of the hundred year long Tri-State War, several score of people, fed up with the bigoted, xenophobic, nationalism that grew throughout the land, left their own homelands to make a new beginning in the form of  Shandilok. 

(Note: This is the home city of player characters in the first of the A series of modules.)

 

 

TANTIS KEEP

Once an outpost in the southern region of the kingdom Thyatis, Tantis Keep is now the base of operations for the defensive militia of Shandilok. Even with the promising start of the multicultural city, it was obvious there needed to be an established fighting force even if it were just for fighting off the brutal Orc and Ogre tribes. Sporadically located throughout the 'Hoardlands' to the north, many warbosses and their tribes raid trade routes to and from Shandilok. They also raid and war with each other whenever it would seem the urge moves them. However, most recent reports have begun to tell of a more organized aggression; as if some other force is in control the brutal hoards!