Welcome to the Ys Book I & II Online Walkthrough and Guide
Ys Book I & II (C) Nihon Falcom 1987, 1988 and (C) Hudson 1990

Updated on 8/20/98

* Ys Book I done, Book II started, other info added! *

Having trouble in Ys Book I & II?
Don't let this happen to you. Read below and succeed in your travels!

Don't want to read this in HTML or want to save a copy?
Click here to Download v0.52 of this file.

As of March 23rd 1999 I updated it to .52, but NOT the HTML, sorry.


Questions/Help? Email: VmprHntrD at kishi_no_gekkou@yahoo.com

Welcome to the Ys Book I & II FAQ and Walkthrough. In this guide you will find all the hints and information you need in order to finish the Ys Book I & II found on many consoles from Japan and America like mainly the Turbo Duo (PC Engine) and the NES(Famicom). For those who already have the manual for your game some parts will be a mild review unless you never read the manuals, and in that case, enjoy because this game has an awesome plot and storyline. Please be aware I used the names, descriptions, and the rest from the Turbo Duo CD-ROM, therefore some names of items and places may be different, but the game itself is in its entirity the same thing on all ports of the game. Please also do NOT alter this file in the slightest bit without my prior permission. If you care to assist me, just email me and I'll most likely accept what you would like to contribute within reason. Thank you. (Editors Note: Ys is pronounced like the letter "e" follwed by a hissing "sss" sound and not a "z.")

[Table of Contents]

I. Story (Complete)
II. Object of the Game(s)... (Complete)
III. Character's List (Primary and Secondary)... (Complete)
IV. Swords, Armors, and Shields... (95% Complete)
V. Items For Ys Book I... (Complete)
VI. Items and Magics for Ys Book II... (90% Complete)
VII. Helpful Hints (Mostly Completed - Work in Progress)
VIII. Ys Book I Walkthrough (Complete)
IX. Ys Book II Walkthrough (10% Complete)
X. History, Thanks, and Credits (Fairly Complete)

[I. Story]

Hurry Adol, You Must Help Us!

Eight hundred years ago, Ys was a land of peace and prosperity. Ruled by two beautiful goddesses and six priests, Ys was a world of magic. Magic that came from a mysterious stone called the "Black Pearl." Using this stone, and the magic that it had given them, the priests created a new metal, "Cleria," which brought great riches to the land.

But one day, a great evil came across the land. Believing that it was the Cleria that caused the evil, the priests buried all of it in hopes that the evil would disappear. The sacred shrine, Solomon, which held the Black Pearl, was raised high in the air to prevent it from being destroyed. Fearing the worst for themselves, the priests wrote down the history of Ys in six separate books and passed them on to their descendants.

Years passed and Ys fell into a deeper state of despair until, one day, the buried Cleria was found. For a short time, the peace and prosperity that had existed 800 years before was returned to the land. But, just as before, an Evil Force appeared. Once again, the land seemed doomed. But this time, there was one small ray of hope. This hope was a young man named Adol. Adol heard that whoever found the six lost books of Ys and returned them to the statues of the now long-gone priests, could restore the country to peace and prosperity. It was rumored that five of the books had been hidden throughout the land. However, the sixth book belonged to an evil Demon Boss called "Dark Fact" who lived in Darm Tower. It was said that Dark Fact would fight to the death to preserve this book.

Brave, intelligent and true, Adol sets out on what will be the adventure of his life. But it is you, great adventurer, that must guide him!

[II. Object of the Game(s)]

Ys Book I:

Basically in this first book in the Ys saga you must find and collect the first five of the six ancient books. After you accomplish this, you must make it to Darm Tower where the Demon Boss, Dark Fact, awaits you. Once you reach Darm Tower, you must find and defeat Dark Fact, who has the sixth book. This will allow you to move on to Ys Book II.

Ys Book II:

In this second book from the Ys saga your first challenge is to fight the evil spirits and return the six books to the statues of the dead priests. Once you return the books, the true source of evil is uncovered. The mysterious Black Pearl, supposedly the source of all that is good, is actually the ultimate Boss Darm, the source of all that is evil. Your final mission is to reach Solomon Shrine and destroy the Black Pearl. It is only by defeating Darm that Ys will be restored to peace and prosperity.

Throughout the game, collect gold, magic items, and experience to increase your chances at defeating the Evil Forces.

[III. Character's List (Primary and Secondary)]

Adol Christin

Our hero, an unknown quiet, kind, and adventurous master swordsman who wandered into Esteria by the way of the sea. As he disembarks he is approached by Sara who leads him back to her house and reveals to him his quest, to find the six lost Books of Ys. Eventually he does in fact recover the books and is sent to Ys to restore the land to its long missing glory and prosperity.

Boss Darm

Boss of Ys Book II and the root of all evil, disguised as the Black Pearl he tricked the people of Ys into worshipping him, and in return brought death and destruction to the land of Ys. With the Black Pearl in the past the ancient priests of Ys made a new metal called Cleria but monsters appeared and the people believed it to be Cleria. As a result, the land of Ys was lifted high into the sky to protect the Black Pearl.

Dalles

Dalles, a dark wizard was Darm's most loyal follower and held lots of power and couldn't be affected by Adol's magical power. Since Darm was locked away, Dalles communicated with him often and carried out all of Darm's evil wishes. Dalles seemed to be one step ahead of Adol throught Book II. Dalles even changed Adols form into the shape of a goon, but an angered Adol killed him with some fancy swordsmanship.

Dark Fact

Ruler of Darm Tower and keeper of the final book of Ys. A descendant of the ancient Priest Fact and keeper of his book. Dark Fact will not give it up without a fight, but because of his magical cape only items made of Silver can hurt him, and protect you from his attacks. Once he is defeated, his book obtained and read, Adol will then be sent to Ys by a magical light.

Goban Toba

Goban Toba was once the leader of a group of thieves that lived in Esteria. But as Adol would discover him and his followers were not all that bad, they were like Robin Hood, sort of, they would only rob the rich. In Y's Book I he would give valuable information to Adol when he had a question that needed to be solved. After Ys was saved Goban and his gang went straight and opened a successful business in Minea Town.

Feena

Adol met Feena while searching for the first Book of Ys in Esteria's Shrine. She had been locked up in the Shrine's prison by the local goons. Adol on his quest rescues the girl and then from there she returned to Zeptic Village. Unfortunatley for her, and Adol, she could not remember why she was brought there and when she tried she suffered headaches. All she did mention was that she could hear voices coming from trees, which Adol figured out how to do later. Later as Adol prepares to fight Boss Darm he learns that she is one of the two Goddesses of Ys.

Lair

Adol first meets Lair, a poet, in Minea Town up in the northeast corner of town as she sits there silently because her Silver Harmonica was stolen away from her. A short while later though Adol would recover her Silver Harmonica and in return, as per Sara's wishes give onto Adol a Book of Ys, and a tune on her harmonica as well. Again they would meet later in Darm Tower where Dark Fact's goons had locked her up in a cell. When Adol rescues her he finds that she wanted to be captured so she could give him a pair of Glasses so that he could read the language in the Books of Ys. Beyond that she also gave Adol a clue on how to defeat Dark Fact. And furthermore before the battle with Dark Fact it is discovered that like Feena, Lair is the other Goddess of Ys and she uses her powers to help Adol vanquish Darm.

Keith Fact

Keith Fact, like Dark Fact is related to the Ancient Priest Fact. He was thought to be a goon and was locked in a prison in Burnland, but Adol freed him. Later Keith and Adol would meet again and Keith would free all the people captured by the goons. When Darm was defeated, it was discovered that Keith was human and had been put under a curse by the wicked demon.

Lilia

A peasant girl from the village of Rance in Ys Book II, she discovers Adol lying on the ground unconscious after his landing in Ys. Not long after arriving in town Adol finds that she is deathly ill and had to find Dr. Flair and two ingredients for him to make a cure for her which he does. And because of Adols great kindness to Lilia she falls deeply in love with him. Later on as Adol reaches Solomon Shrine he finds her and other villagers that were captured by goons, but before he could save her, the evil wizard Dalles turns her into stone. Later Adol would remove the curse and would meet up with her at the Ys Core.

Luta Gemma

Adol found Luta Gemma inside a prison in Darm Tower. Shortly there after, Dogi arrived and smashed down the prison wall to free them. Later Luta Gemma would give Adol the Blue Amulet, which would allow Adol to open the protected door leading to Dark Fact's room. When Adol was about to fight Darm he would appear again and give him the Shield of Cleria to help him in his hard battle to come.

Sara

A fortune-teller living in Esteria. As you stepped off the boat in Esteria she sends Adol on his quest to recover the six Books of Ys in order to save the land. Unfortunatley for her, she was forced to leave town because of her knowledge of the Books of Ys. She was also the keeper of one of the books, which she gave to Lair to pass on to you, but she made you get her Silver Harmonica first before she would hand over the book.

The Priests of Ys

The six priests of Ys were Hadal, Toba, Dabbie, Messa, Gemma, and Fact who all lived over 800 years ago and along side the two goddesses ruled over the magical paradise known as Ys. They, as well as, the people of Ys worshipped the Black Pearl and not long after made the discovery of the metal Cleria which brought wealth to the land. But shortly after goons invaded the land and in hopes of halting the on going attacks the priests buried all the Cleria in the land. The priests fearing for their lives and the land each wrote in a book the history of Ys in six books known as the Books of Ys. Finally in a last desperate act they lifted the land of Ys into the sky in the hope that it would protect it from the evil. Each of the priests possessed a type of magic: Fire, Light, Return, Timestop, Transformation, and Shield. Supposedly only the Priests and Goddesses of Ys could control it, but that was not so. In Ys Book II Adol Christin would find and control this magic in order to destroy Darm and restore Ys.

[IV. Swords, Armors, and Shields from Ys Books I & II]

[Swords]

Short Sword - Price: $500 - Strength Boost: +4
Location: The towns of Esteria and Rance

Long Sword - Price: $2000 - Strength Boost: +4
Location: The towns of Esteria, Rance, and Ramia Village

Katana - Price: $8000 - Strength Boost: +4
Location: The towns of Esteria, Rance, and Ramia Village

Hyper Cutter - Price: $35000 - Strength Boost: +3
Location: Ramia Village

Silver Sword - Price: FOUND - Strength Boost: +16
Location: Talk to the tree just east of Zeptic Village to find out.

Flame Sword - Price: FOUND - Strength Boost: +18
Location: Darm Tower 20F, guarded by two strong monsters.

Cleria Sword - Price: FOUND - Strength Boost: +?
Location: Ys Book II...found

[Armors]

Chain Armor - Price: $400 - Defense Boost: +2
Location: The towns of Esteria, Rance, and Ramia

Breast Plate - Price: ? - Defense Boost: +2
Location: The town of Ramia

Plate-Armor - Price: $2000 - Defense Boost: +2
Location: The towns of Esteria and Ramia

Reflex-Armor - Price: $6000 - Defense Boost: +3
Location: The town of Ramia

Silver Armor - Price: FOUND - Defense Boost: +8
Location: ? Ys Book I...found

Battle-Armor - Price: FOUND - Defense Boost: +8
Location: Darm Tower 19F surrounded by four statues, use Evil Ring and Blue
Amulet to be able to open the chest.

Cleria Armor - Price: FOUND - Defense Boost: +?
Location: ? Ys Book II...found

[Shields]

Wood Shield - Price: ? - Defense Boost: +2
Location: The towns of Rance and Ramia

Small Shield - Price: $700 - Defense Boost: +2
Location: The towns of Esteria, Rance, and Ramia

Medium Shield - Price: $2000 - Defense Boost: +2
Location: The towns of Esteria, Rance, and Ramia

Large Shield - Price: $6000 - Defense Boost: +2
Location: The towns of Esteria, Rance, and Ramia

Silver Shield - Price: FOUND - Defense Boost: +8
Location: Found in the shrine(Ys Book I) Depth 2.

Battle Shield - Price: FOUND - Defense Boost: +8
Location: Darm Tower 15F in a chest.

Cleria Shield - Price: FOUND - Defense Boost: +?
Location: Luta Gemma gives Adol this before his battle with Darm.

[V. Items for Ys Book I]

[Items] Wing - Price: $2000
Location: Pim's Shop in Esteria and in treasure boxes.
Use: Allows Adol to go back to any town in an instant, no matter where he is. However, the Wing cannot be used in Darm Tower.

Healing Potion - Price: $1000
Location: Dr. Claus's Hospital and in treasure boxes.
Use: Refills Adol's "HP" Meter when used. If your you already have a Heal Potion when you collect another it will automatically full up your "HP" meter.

Mirror - Price: $1000
Location: Pim's Shop in Esteria
Use: Gives Adol the power to stop the movement of the enemies for a certain period of time. The mirror can only be used a limited number of times, and then it shatters.

Power Ring
Location: Zeptic Village Elder, you are given it once you return the Village's Silver Bell.
Use: Gives Adol twice his normal power when he is fighting the Evil Forces.

Armor Ring
Location: Shrine Depth 1, off to the left of where you enter.
Use: Reduces the amount of injury to Adol by one-half.

Timer Ring
Location: Mine Depth 1, southwestern corner.
Use: Reduces the speed of the enemies by one-half.

Healing Ring
Location: Mine Depth 2, the southeastern corner.
Use: Slowly refills Adol's "HP" Meter, but only when he is motionless. This ring is effective for the whole time Adol is wearing it.

Evil Ring
Location: Darm Tower 4F
Use: Helps Adol to get through certain areas. But, watch out! The power of this ring is very great.

Glasses
Location: Lair inside a holding cell in Darm Tower
Use: Enable Adol to read the Books of Ys.

Brooch
Location: Darm Tower 14F, get it after killing eyeball monster.
Use: Helps Adol as he travels through Darm Tower.

Eagle Statue
Location: Prison cell in Darm Tower, Colin breaks you out and gives you it with instructions to find Rasta and give him it.
Use: Show it to Rasta and be rewarded with the Blue Amulet.

Blue Necklace
Location: Darm Tower, Rasta gives you it after you are free from jail, Colin tells you to look for him in the hall with gargoyles. Use the Mask of Eyes to find the hidden doorway inside.
Use: Use with Evil Ring to enter certain places or open certain chests inside of Darm Tower.

Blue Amulet
Location: Luta Gema gives you this inside Darm Tower off to the side of the once poisonous room.
Use: The key to reaching Dark Fact, breaks the wicked curse of evil intruders.

Sara's Crystal
Location: Sara's Shop, given to you by her.
Use: Allows Adol to see the gold transporter statues in the shrine.

Mask of Eyes
Location: Shrine Depth 1, upper middle area of the floor.
Use: Allows Adol to see things mortals can not, like a hidden door on the Shrine Depth 2.

Silver Bell
Location: Shrine Depth 1, lower middle area of the floor.
Use: Return to the Zeptic Village elder to keep your promise to him. As a reward you will obtain the Power Ring from him in return.

Roda Tree Seed
Location: Mine Depth 2, west of the entrance.
Use: Let's you talk with the Roda Trees in the Field.

Hammer
Location: Darm Tower 8F
Use: On Darm Tower 10F you step outside the door on the left. Go west to the fifth pillar and crack it with the hammer. Then you can enter a room that was poisonous because the poison has been drained.

Shrine Key
Location: Jeva's House, once you have Sara's Crystal talk to Jeva and she will reward you with the key.
Use: Allows you to enter the shrine after the Boss battle on the floor you enter on.

Prison Key
Location: Shrine Depth 1, to the right of the entrance and surrounded by two blue enemies.
Use: Allows Adol to open up the prison cell on Shrine Depth 1 in the top right corner, be sure to just open the right cell.

Treasure Box Key
Location: Shrine Depth 1, once you save Feena she gives you it.
Use: Allows Adol to open all the treasure boxes in Ys Book I.

Ivory Key
Location: Shrine Depth 2, top left part of the floor.
Use: Opens the door preceeding the grand door to the Ys Book Hadal.

Marble Key
Location: Shrine Depth 2, use a transporter into a slender room with a chest.
Use: Opens the grand door right before the battle for Ys Book Hadal.

Darm Key
Location: Mine Depth 3, northeastern corner.
Use: Let's you open the door to Darm Tower, the final place in Ys to go.

Sapphire Ring - Price: $1000
Location: Pim's Shop.
Use: Buy it and return it to the One Eyed Man in the Bar for a reward of $1500.

Ruby
Location: Shrine Depth 1 at the top right part of the floor.
Use: Sell it to Pim at his shop and make a profit of $1200.

Necklace
Location: Shrine Depth 1, southeast corner of the floor.
Use: Sell it to Pim at his shop and make a profit of $500.

Golden Vase
Location: The small pond to the west of Zeptic Village. Approach the pond from the southwest and make it up to the shore. Press the action button and you will dive on in and get it.
Use: Sell it to Pim at his shop and make a profit of $2000.

Ancient Books of Ys
The six books that the priests passed on to their descendants create great power when collected. The names of these books are: Volume Hadal, Volume Toba, Volume Dabbie, Volume Messa, Volume Gemma, and Volume Fact.

Location
Volume Hadal: Found in the Shrine, kill the centipede boss to get it.
Volume Toba: Lair will give you it after you find her Silver Harmonica, this is the package Sara intened Lair to just give to you.
Volume Dabbie: Found in the Mine, you have to kill a birdlike boss to get it.
Volume Messa: Found in Darm Tower after you kill the mantis creature.
Volume Gemma: Found in Darm Tower after you kill the eyeball creature.
Volume Fact: Won once you vanquish Dark Fact at the top floor of Darm Tower.

Use: Collect all six books in order to complete Ys Book I. If you use the Turbo Grafx CD/Turbo Duo you will get to see a great animated sequence that bridges Book I and Book II on that combination CD.

[VI. Items and Magics for Ys Book II]

[Items]

Herb - Price: $?
Location: Item Shop in Rance.
Use: Refills Adol's "HP" Meter.

Life Drop - Price: $60000
Location: Item Shop in Rance.
Use: Revives adol even if he gets killed. However, it is said that there is only one of these in existance.

Wing - Price: $2000
Location: Item Shop in Rance.
Use: Allows Adol to go back to any town in an instant, no matter where he is.

Roda Tree Nut
Location: The Ruins through the passage from the Villag of Rance. Burn Village, a few steps from the west entrance.
Use: Restores Adol's Magic Points. This nut can be used only once, but you can go back to the place where you found this nut and get it as many times as you want. Also this is the other item needed with the Kerseta Flower to make Lilia's Medicene.

Cape of Holy Spirit
Location: A little help???????
Use: Refills Adol's Hit Points when worn. The legend is that the Holy Spirit of Ys wore this cape.

Cleria Ring
Location: A little help???????
Use: Protects Adol with magic power when he is wearing it. The ring is made of Cleria, the metal made with the magic of the Black Pearl.

Peace of Mind Ring
Location: The Solomon Shrine, in a room at the east end of the shrine.
Use: Reduces the number of Magic Points spent by one half.

Falcon Idol
Location: A little help???????
Use: Causes Adol's Fire Magic to seek out his enemies.

Evil Bell
Location: A little help???????
Use: Lures the evil goons with its sound, so you better beware!

Dreaming Stone Idol
Location: A little help???????
Use: Allows certain stone to be returned to its flesh form.

Goddess's Ring
Location: A little help???????
Use: Enables Adol to reach and defeat Darm!

Wand of the Holy Spirit
Location: Acquired in the Ruins through the passage in the northwest corner of the Village of Rance. It's won by defeating two large goons protecting a chest in the eastern end of the Ruins. Once you have it see the old man north of it.
Use: Gives Adol magical powers!

Iron Ore
Location: A little help???????
Use: When this ore is brought to Guido in Rance, Adol will earn quite a bit of money.

Ancient Slate
Location: Acquired in the Ruins through the passage in the northwest corner of the Village of Rance. It's in the western end of the Ruins.
Use: Tells you a little more about the land of Ys.

Master Key
Location: A little help???????
Use: Enables Adol to enter certain locked doors.

Voca Shell
Location: Ramia Village, from the man who lost his son in the Solomon Shrine just to the north.
Use: Allows Adol to communicate over great distances.

Key of the Water Canal
Location: A little help???????

Use: Enables Adol to enter the Control Room.

Stone Shoes
Location: Ice Park mountain range.
Use: Allows Adol to walk up waterfalls in the Ice Park.

Roda Tree Leaf
Location: Directly south of the entrance of Burn Land.
Use: The only thing known to be effective against Poison Gas.

Pick Axe
Location: A little help???????
Use: Used in the mine to dig open a fallen tunnel. Once open you will free Dr. Flair from the mine.

Hawk Idol
Location: A little help???????
Use: A weaker version of the Falcon Idol.

Misty Ice Drops
Location: Ice Park mountain range.
Use: Allows Adol to cross over narrow gaps in Ice Park.

Scroll of Guidance
Location: Given to you by the statue of the goddess north of the goons and the old man in the Ruins.
Use: Speaks the wisdom of the goddesses. Touch a goddess and the message will change.

Kerseta Flower
Location: Mine Depth 2 or 3????????
Use: One of the two ingredients necessary for Dr. Flair to create Lilia's healing potion.

Sacred Cup
Location: A little help???????
Use: Will return Adol to "normal" if it is taken to Evan's house.

Blue Orb
Location: Far west inside Burn Land
Use: The only way to break Tarf out of prison is to give the Blue Orb to Keith.

Golden Pendant
Location: A little help???????
Use: Needed to reach the Ys core.

Silver Pendant
Location: A little help???????
Use: Enables Adol to teleport in the Solomon Shrine.

Whisper Earrings
Location: Burn Village, turn into a goon and talk to Kudo, then change back into Adol and talk to him again and you'll get them.
Use: Allows Adol to hear faint whispers.

Pass
Location: Solomon Shrine, get it from a guard while in disguise.
Use: Allows Adol to travel freely in Solomon Shrine

Silver Harmonica
Location: A little help???????
Use: Play this harmonica near a certain door and see what happens!

Letter
Location: Lilia's house, you get it from her Mother.
Use: Needs to be taken to the Doctor.

Lilia's Medicene
Location: Dr. Flair, give him what he needs to make it and you got it.
Use: Must be made by the Doctor from certain ingredients.

[Magic]

Fire (Toba's Magic) - MP Cost: Less than 1 MP
Location: A little help???????
Use: Used to attack the Evil Forces.

Light (Dabbie's Magic) - MP Cost: ?? MP
Location: A little help???????
Use: Lights not only the world, but also people's hearts.

Return (Hadal's Magic) - MP Cost: 20 MP
Location: A little help???????
Use: Allows Adol to go back to any town he has already visited.

Time Stop (Messa's Magic) - MP Cost: ?? MP
Location: A little help???????
Use: Stops the Evil Forces in their tracks.

Transform (Gemma's Magic) - MP Cost: ?? MP
Location: A little help???????
Use: Turns Adol into a goon so that he can speak to the Evil Forces.

Shield (Fact's Magic) - MP Cost: ?? MP
Location: A little help???????
Use: No one knows the power of this magic.

[VII. Helpful Hints]

* When playing, you should take notes on what certain characters say.
Otherwise, you might get stuck later on.

* Combat is not as simple as just running into your enemies. Hit them from
the sides too! But, look out! When dealing with a boss, strategy is often
more important than strength!

* You never know when some items will be useful, so test them regularly.
Remember, every item has a special purpose!

* In Book II, make sure you talk to all of the townspeople. Some may even
require more than one visit!

* In either Book I or II always try to fill the requests of people when you are presented with one. You will be at least rewarded with items you find along the way, but when you return it at the least you'll get a thanks. At the most you will get some experience points and possibly also a place to recharge your "HP" and "MP"(Ys Book II) for free when you come back.

* Instead of buying cheap weapons right away, save your money to buy the more expensive ones. You will save money and will be more powerful early in the game!

* Make a map of the complex areas (such as the caves). Otherwise, you might get lost!

* Want to build experience? In Book I go into the bottom floor of the Shrine and/or the Mine and walk back and forward killing goons to get fast quick experience and gold boosts. In Book II, go to Jiri's basement once you have the Evil Bell and ring it. A hole in the wall will appear and an endless supply of monster will pour out. Just sit there for a hour or two and constantly shoot your Fire magic up the hole racking up easy and extremely fast experience and gold boosts. Note that beyond the hole is the sixth priests tomb, Fact's, once the book is returned the way to Solomon Shrine will be then opened up. Also if you run out of Magic Points see Lilia's mom in the southeast part of town in her home for a recharge.

* Here's another way to build experience. As with all video games of this genre all the ground is built on a tile(square) system on the screen. Take for instance the Field in Ys Book I, in certain areas you may see that a new enemy will just reappear when you just walk away from the screen and back. These are so-called "Hot Spots" and keeping that in mind you can gain fast experience by going back and forward from it causing a monster to keep regenerating so you can kill it and get its experience and gold.

[VIII. Ys Book I Walkthrough]

As our story opens the young swordsman Adol Christin is approaching the town of Esteria on a wooden sailing vessel ready to take on whatever his on going adventures will lead him. Once the vessel docks he is approached by the fortune teller Sara who calls for him to come over to her house and speak with her. In Sara's house she presents him with a problem and a quest. Evil was returning to the land and she knew that the world needed a saviour. As she explained that to Adol he accepted the mission and she continued on. She lets Adol know that he must locate the Six Books of Ys to save the land. To guide him on his way Sara gives him an item Sara's Crystal and tells him to head toward Zeptic Village.

Outside Adol decides to scout around town for information from the townspeople. Adol hears some notable information like from this pair of children and there mother they hear about the Roda Tree and that they play near it. Another man mentions that Pim is a person that would sell his own mother if he needed the cash in a hurry. But the most notable pieces of information come from two girls. A blue haired lady mentions that her father, the Elder of Zeptic Village is in need of some help. The other is in the northeast corner in a purple garb, a poet named Lair that has had her Silver Harmonica stolen away from her. Next Adol decides to stop by the bar in the middle of town to see if he can find some more information. Inside he meets a man who talks to him about the thieves in the area robbing people and asks Adol for help, and of course Adol agrees. Then there is the one eyed man who is afraid to go home because he lost a gift to his wife, a sapphire ring.

With the information Adol gained he decides to head to Pim's Shop up in the northwestern part of town. In the shop Pim comes up to greet Adol, Pim is a shifty looking character that shouldn't probably be trusted. He tells you that he has items for sale, and will buy things as well. You find that he has the Sapphire Ring, remembering the man who lost his ring you buy it off of him. Adol then departs the store and heads back to return it to the one eyed man. The very happy man in return pays you back and then some, you gain an extra $500.

Now with that out of the way the choice is really up to you. Adol could now buy a short sword and chain armor for a little protection, or you go north into the field and head to Zeptic Village. (Editors Note: I will keep this going assuming you bought the items for protection and better attacking power.) Adol decides though to check out the armor and weapons shops and invests in the gear mentioned above. Before leaving Adol headed over to check out Dr. Klaus's Hospital which was in the northeast part of town next to Lair. Inside he found that here he could buy herbs to restore his life and can get treatment there as well. Taking this into consideration with the journey ahead he made a point to remember during his journey ahead. Outside the town Adol remembers that he needs to head to Zeptic and has to follow the path to get there, and that also there is a Golden Vase to be found. As Adol headed north along the path he had to combat a great deal of goons on the way, mainly knights. Eventually though Adol approached a bridge which the path followed to the east, and once he crossed it he came across stronger goons like small lion like creatures and tin men. Scouting about he found a small pond, and found he could approach it from the southwest end. There he saw a sparkle in the water and dove in, what luck! Adol found the Golden Vase, when he returns this to Pim he'll get $2000 for his troubles. He then returns to the path and enters Zeptic Village.

Once in Zeptic Village Adol decided to find the Elders home, and he did a little north and east of the entrance. Once inside the Elder told Adol of that the towns Silver Bell, an item of great importance to the village was stolen, and he suspected it was the thieves. The Elder then asked Adol if he would head into the mountains in the north to find the thieves and get the Silver Bell back, Adol agrees. Once outside, Adol decides to talk a bit with the people of the village to collect more information. After speaking with the townspeople he finds that some are suspicious of the Silver Bell being missing, and others point you to the mountains as well in the north where there is a shrine, and the thieves hideout. As Adol collected information though, as per Sara's request he found the home of Jeva and speak with her. When he enters her home she was Adol had Sara's Crystl and then spoke to him. Jeva told him about the shrine to the north which is rumored by legend to hold one of the Books of Ys, and hands him the Shrine Key so that he may enter and explore.

On his way, Adol heads north into the mountains and comes after some sparse weak opposition, and finds the shrine just ahead. (Editors Note: Here is a great place to build some more experience. I suggest you kill enough enemies to attain Level 5 so you don't find it next to impossible to survive the Shrine.) Once there he remembered that the he needed to find the theives den to the northeast first, and continued to scale the mountain, until he found a rickety bridge that led to a cabin with an old man outside. Adol spoke to the man and he ranted about losing his friend inside Darm Tower and not hearing from him since. Adol then went inside to find Goban Toba, the theives leader. Adol was greeted by him and then had to choose to call him a dirty theif, or ask him if he's seen the Silver Bell, Adol took diplomacy and asked nicely. Goban Toba said that he had not seen it, and mentioned that he was a victim of crime too in that all his silver wares were gone. He then also before Adol left told him he was welcome to return and he would fill him in on information that Adol might need when he has a question. (Editors Note: Once you have the Mask of Eyes from the Shrine you can take it to Goban Toba and he'll let you know its use which is to be able to see things monsters can and humans can't.) Once inside, sees a magnificent hall laiden with pillars and six statues of Goddesses. But off to the east Adol notices something quite strange, the third and last statue to the right of the entrance was not bluish gray like the others, but is gold. A curious Adol steps forward and touches it, and then he finds that he has been transported into the depths of the shrine. Before him is a large area laiden with many smaller rooms with many doors leading many places. Adol decides to try to head in a southwestern direction in his search to find the Book of Ys.

Once he has gone as far as he can he sees a door that heads north and takes that passage. Little does Adol know though that he has stumbled into a trap. As he steps into a room with with an emblem on the ground which is circular and has six spots on it an enemy appears! Adol is suddenly attacked by a large wizard. Adol watches briefly and notices that all six of the statues blow fire in a pattern and that the wizard makes himself visible and invisible briefly around the room where the fire shoots in to. Adol then decides to strike once he figures out a pattern which is to wait for when the Wizard appears close to him and to attack him from the bottom, but only when the fire is not in the same area so that he isn't roasted alive, and continues the attack until the wizard is dead.

With the wizard dead Adol approached the large door in the middle of the wall in the back of the room. Seeing it was locked he used the Shrine Key Jeva gave to him and proceeded in. Inside Shrine Depth 1 Adol found the place was riddled with cooridors and many small and medium sized rooms which runs in many directions, and some into dead ends. Scouting about this floor he came across many large yellow goons with large blades which didn't present him with much of a problem. In the east end of this room he found two jail cells, but could not see in. To the direct south of them as far as he could go he found a locked chest, and then decided to go west. Eventually he hit a wall and had to go a little north, but to his surprise he found another chest, but it was locked too. Backing out the way he came, Adol then decided to head south from the doorway he came in, and he found a long passage into the lower second part to the same floor. This floor though was much less complex with larger rooms and and less passages. Still heading south the hall ended and he had to head east. He then came up to a piece of hallway with two doors and two statues. Curious he took the first doorway and headed northward. To his surprise he found yet another chest, but it was mysteriously guarded by two small blue monsters. Adol figuring it must be important he killed the two monsters and tried to open the chest, and it did! Inside he found a special key, the Prison Key which he knew was important to them.

Remembering the jail cells on the other part of this floor, and the two chests as well he backtracked to the cell. When he opened the left one he found one of those blue monsters, but backed out before it saw him. Trying the other cell to his surprise he found a light blue haired girl named Feena shackled to the wall. Adol at her pleading request broke the chains. In return she thanked him but didn't know why she was captured. Adol told her that she should leave while he distracts the guards and go back to Zeptic Village, and she does, but not before giving Adol the Treasure Box Key. Adol knew now with this key he could open all the treasure boxes he came across. With this key he went to the two treasure boxes he saw on this part of the floor and opened them. To his surprise the chest south of the cell had a Necklace, and the other west of that item had a weird mask, the Mask of Eyes. With his prize he headed back to the southern part of the floor but this time took the door on the right. After going as north as he could he came to a room with two long passages, Adol decided though to be through and checks the left one with then branched to the west. Coming up on a four way crossing he decides to look to the south first, and he finds a new chest, and inside the Village of Zeptic's lost Silver Bell! He then checks the other ways and comes up with nothing and then backtracks to to other passage and finds nothing as well. Then heading to another passage right to that one he found that the room turned east, and then far south and approached another door that lead down.

Now in the bottom of the Shrine in Shrine Depth 2 Adol sees he can go south or west, Adol decides to go as west as possible. As luck would have it Adol finds a chest in the far west room which held the Ivory Key. Adol then would backtrack a bit to the east until the first passage south he came across. At this point he could go west which then turned south, or to the east, thinking the west looked promising he headed that way and proceeded south as possible until all he could do was head east in the direction of a gold goddess statue. Curious he touched it, and like before it transported him, it sent him to the other part of the Shrine Depth 2 floor where he came across some harder enemy's like a with and a large cowardly lion. Heading south he came across a door in which he could head west or east, Adol decided to go west and yet found another chest with a refreshing heal potion. Curious Adol backtracked to the gold statue and transported back and then continued to the east, and then north, east, and south as the passage went to another gold statue and used it. In this room he saw he could take a door to the south and did. This room lead to another above it, and that to another below, and that one led to a great treasure in a room above it, the Silver Shield which was stolen in the Esterian armor shop. Adol then backtracked to that first gold statue and used it again, and instead of going west Adol went south and something caught his eye. A blue statue seemed to be different, it twinkled and caught his attention and suspicion. Remembering that he has the Mask of Eyes and that it can see what humans can't he put it on and amazingly a door appeared to the east of the statue and Adol proceeded in. With the mask off and his vision restored he had a choice to go north to a gold statue or south and east. Adol decided to remember the statue and head south and east. Continuing along from room to room he eventually found a gold statue and used it transporting him to a slender room which lead to a chest, when opened he received the Marble Key. When that he backtracked to the other gold statue and then used it. Once transported he ended up in a great pillared hall which led to the west. Walking along it eventually bent to the north and ended up at a locked door. Adol with his Ivory and Marble Key tried the Ivory Key, and it unlocked which revealed another small hallway leading to a grand door. Locked too he then used the last key, the Marble Key and gained access to a rectangle room with a chest in the top left corner and a circular emblem on the floor like up above where he fought the wizard which worried him. When he reached for the chest it vanished and this imprint of a large centipede monster came to life. A large redish centipede attacked Adol by running around the room in no real distinguishing pattern. Adol figured with no pattern that he would just have to avoid its sharp pinchers on its head and attack it anywhere. Adol did just that, and soon killed it and the chest reappeared. Adol relieved approached it and opened it to find what he was sent for, a Book of Ys, this one in particular was the Book of Ys written by Hadal! Victorious Adol headed back up to the top floor of the shrine, but now with the key he looked around a bit, and to his surprise west of the statue he originally came in from he found the Armor Ring, and south and northeast of that statue in the far end of the floor he found one other chest with a magnificent Ruby inside.

With his new found items and information from Goban Toba Adol headed back to Zeptic Village to see the elder. When inside with the elder he returned the town's Silver Bell and was thanked deeply and rewarded with a spot to rest in the future to regain all his "HPs". Adol then proceeded to leave Zeptic Village and headed back to see Sara in Esteria hoping that she would tell him what the book says. Once there he found that Sara was gone, but she had left a letter behind. In this letter she apologuizes for leaving but claims she had to because she knew that the villagers were going to murder her because of her vast knowledge of the Book of Ys, so she left. Futhermore she notes that she had a very important item for Adol, and left it with the poet Lair for him to pick up. On a closing note she lets Adol know that her crystal told her that the next Book of Ys was deep in the abandoned mine to the northeast. And with these pieces of information he went to see Lair to get the item. But, unfortunately for Adol she would only give him this item in return for her stolen Silver Harmonica. A rejected (and probably pissed off) Adol then decides to head to Pim's Shop to sell off the Necklace and Ruby he gained from the Shrine knowing Pim would pay probably good money for them. Once inside Adol presented Pim with the items, he was quite unamuzed with the necklace and gave him $500 for it because it was missing jewels on it that it used to have. But he was very happy with the large Ruby and gave top dollar to Adol for it, $1200. (Editors Note: With the money you get from these and all that you got from fighting outside the shrine, and especially inside it I recommend you buy all the best armors, swords, and shields because otherwise you WILL DIE with- out them inside the mine.) With Adol in the position he is in and knowing where he must go, he grabs his gear and heads to the abandoned mine.

Once inside the mine it was quite dark which didn't bother Adol, but the limit it put on his sight it made his travels more difficult. Adol decided to press forward and headed to the west of the entrance. As he began to make his way he came across some strong opposition and was glad that he equipped himself with all the best armors, shields, and swords possible, and brought his level of experience up too. Adol was of course with a little work able to put down the opposition on this depth with little problems. When the passage gave him the opportunity to Adol could head northwest and in other directions. Adol though chose to head northwest, and it was a wise decision. In this area of the floor Adol stumbled upon two treasure chests and opened them with his Treasure Box Key. Inside found a Healing Potion and was able to rejuvenate his "HPs", and to his great surprise in the other chest was the Silver Armor! Searching around a little bit more Adol decided to head south to see what he could find. And in the far southwestern area he found yet another treasure chest, and inside was the Timer Ring. With his treasures Adol decided to look around a little more to see if he could find a door deeper into the mine, or maybe more treasure, Adol found a door.

As Adol emerged down on the second level of the abandoned mine thinking of his luck upstairs decided to east west again in hopes of scavenging more great prizes. As he headed west as luck would have it Adol found a treasure chest, and inside he found a Roda Seed, hmm maybe it'll be useful later he thought and held onto it. Then continuing on farther to the west Adol yet again stumbled upon another chest, and when he opened it to his surprise he found Lair's Silver Harmonica. Adol being pleased with himself knew when he returned he could get whatever the item was that was left with her by Sara. Now Adol working his way around headed into the southeastern part of the floor found just one more treasure chest, and inside it he found the Healing Ring. Then Adol working his way around some more found yet a third door just centered north of the entrance to the second level.

As Adol entered the third floor of the mine he wondered what else he could find in this mine, beyond eventually finding the Book of Ys Sara's letter mentioned was here. But to Adol's surprise there were tougher enemies on this level of the mine, like nasty fast moving firebirds. Adol pressing on from the entrance decided to take the only way he could go, to the east, and then to the northeast. As he proceeded, as he went as far as he could he found a treasure chest, and inside he found the Darm Key, which was the key that would grant him passage to Darm Tower. Adol then proceeded to the west end of this level and found another chest and inside found a Healing Potion he could use to refill his "HP". Adol then headed south, and there he found a large grand blue door which looked like the one he saw in the Shrine where he got Hadal's Book of Ys and hoped another was inside. When he stepped inside there was a chest, but when he approached it, it vanished, and a large birdlike creature appeared. After studying this monster for a little bit he noticed that he could only hit the thing when he was not in a multiple bats form. Also Adol found that he had to attack the things head when it was a solid entity. Doing so, Adol with a bit of work dispatched the birdlike monster and the chest then reappeared. Pleased with his victory he walked over and opened it to see his prize, and a prize it was. Adol had won another Book of Ys, Dabbies edition.

After escaping the abandoned mine Adol headed quickly back to Esteria to give Lair her stolen Silver Harmonica. When he returned Lair her Silver Harmonica, the pleased girl kept her promise and gave Adol his item. To his shock and amazement it was a third Book of Ys, Toba's Book, and to further the pleasure Lair played a great, yet soothing piece on her Silver Harmonica for Adol. Feeling good about himself, and happy he got another Book of Ys, Adol headed to Zeptic Village to see Jeva about the books. On his way Adol after crossing the bridge came across a large Roda Tree along the road to Zeptic Village. Adol though, this time heard some whispering, as if he was being watched by someone over by the Roda Tree Seed. As he approached the Tree, it spoke to him! A stunned Adol listened to its message and was directed to see the Roda Tree's brother south of where he was to find the secret of Esteria, and Adol went looking. A little ways south, and slighly to the west he found another Roda Tree and tried to speak to it. The Roda Tree warned him of great death and destruction and told Adol that he must set out on a journey to stop it. Then suddenly a bright light appeared coming from the tree's roots and from the ground came the long lost Silver Sword! After obtaining his sword, Adol then headed towards Zeptic Village.

As Adol entered Zeptic Village he headed towards the home of Jeva. Inside to his surprise he found not only Jeva, but Feena, the girl he rescued earlier from the cell in the Shrine. Speaking to Feena, Adol found that Jeva is allowing her to stay there, but she can't figure out why she was dragged into the Shrine. Whenever she tries to remember Feena says she gets a headache. Then Adol turned to Jeva and she noticed he had three of the six Books of Ys. Jeva offered to read the Volumes Hadal, Toba, and Dabbie to him and Adol accepted. Volume Hadal read that the prosperity of Ys began with the creation of a magical metal known as Cleria. On the highest mountain stands Solomon Shrine which symbolized the great wealth of Ys. The land of Ys was ruled by two goddesses and six priests. The goddesses were the embodiment of our wealth and happiness. Then Jeva picked up Volume Toba and read a short piece to Adol which said that one day, a wave of terrible violence came upon Ys and our lives were ripped apart. Then she read after putting Volume Toba down a longer passage from Volume Dabbie. It said that the carnage came quickly and with no warning. Lava flowed through the land and soon all was ablaze. We believe the creation of Cleria was the source of this violent act of terror. Therefore, we buried the Cleria deep beneath the ground. If the Cleria ever unearthed, the same tragedy will strike Ys again. Then Jeva was done, but she noted that the other three Books of Ys must rest in Darm Tower the festering place of evil. She went on to tell Adol to find her son Goban and ask him to help get to the towers entrance, and then she ended on the note that Adol seemed strong to her and would be ok. On that note with a destination given to him by Jeva he set out to find Goban.

Adol remembering that Goban was none other than Goban Toba, leader of the thieves he headed up the mountain and straight to his hideout on the ridge. Once inside Goban Toba speaks to you and says that he has heard of Adol's bravery and that he was looking for the other Books of Ys. He notes that the locals fear Darm Tower and have so named it the Tower of Death. He goes on as saying that because of the evils and creeps inside the tower that a one way door was installed and that once he enters he can not exit again. Goban Toba then notices that you have a Wing(if you do) and he takes it from you offering to hold it until you exit because you can't use it inside to escape. And with this he opens the back door to his home which leads into a short cave and at the end, the one way door into Darm Tower.

Once inside, as he was warned it would happen, the door slammed shut and sealed itself from the outside, there was no going back now. Walking along Adol didn't find any real resistance on the first floor, just one enemy, a row of jail cells to the west, and to the south of the entrance a door which would take him out and around to the next floor. Here there were more enemies, but there were also four chests in this area. One was though already open and whatever was inside was gone, but in the other chests were the Evil Ring, a Healing Potion, and the other a Mirror. As Adol continued along her came into a room with three statues made of stone, and suddenly there was a large flash. When Adol came to his senses he found he was in a cell and that all his Silver Items were gone. Adol tried to talk to a man in the room but got no where so he began to search for a way out. When he touched the prison door a large hole was blown in the wall scattering brick everywhere and a person immerged. You find that this person is Colin, the person the Old Man outside had told you was lost inside, but he doesn't look too lost to you. He gives you the Eagle Statue and tells you that you must seek out a man named Rasta and that the key to finding him is to search for a long room with statues along the wall. Adol then departed back up the tower again and not much later he came across such a room. Not seeing a door he felt it would be wise to try on the Mask of Eyes and see what might turn up, and something did, a door, and Adol proceeded inside. Heading south in this room with no enemies he came upon the old man Rasta. Rasta once he listed to your tale and that you had been given an item by Colin and showed him the Eagle Statue he thanks you for returning it. Rasta is so thankful even that he bestows upon you the Blue Necklace which Adol is told is vital for his mission and it will be required later. Adol then decided to slip the Blue Necklace over his neck, and put the Evil Ring on his finger and proceeded on. Lucky for him that he did because this time when he got back to the floor where he lost his Silver Items and was transported to that cell he wasn't sent back.

As he proceeded onto the seventh floor of Darm Tower Adol found a lone chest and inside, his stolen Silver Sword! Proceeding on in contentment he went to the west and found a set of stairs heading up to the eighth floor to a green door. Suspicious that something could be awaiting inside he headed in slowly. As he entered he was jumped by a large mantis like creature. Examining the attack pattern of this monster Adol found that it could only throw three boomerang like claws at one time and that when they were out it was vunerable to a few sword attacks. Seeing this weakness Adol continued to attack in this manner until the monster gave up and died. When it vanished Adol found that two chests appeared and proceeded to open them. One of the chest held a small hammer, and the other had a great treasure, the fourth Book of Ys.

Proceeding to the stairs Adol headed up to the ninth floor and found himself surrounded by four dangerous statues, and to save himself Adol froze them with the Mirror. Adol quickly headed east and found stairs that went up to the tenth floor and when there found that on this floor there were two stairwells. He noticed that the west door went outside the tower and the eastern door went up to the eleventh floor, and that's where Adol went. Inside Adol was all of a sudden being quickly poisoned to death by gas and made a run for the first door he could find on the right, and inside found a man to talk to. Adol then ran back into the poison room and out the door he first came in and took the other door outside. Adol then examined the area around him and decided to try to crack a hole in the tower with the hammer to release the poison gas. Adol decided to start cracking pillars and worked his way west of the door. When Adol finally made it to the fifth pillar it seemed different in the way it broke, and all of a sudden the gas began to vent out. A pleased Adol then headed back to the room that was poisonous and continued on and entered the next door on the right where he found a man, Luta Gemma, had a talk with him and put it in his mind to remember where he is. Heading out back into the once poisonous room and found a set of stairs that headed up to the thirteenth floor which quickly lead to steps up to the fourteenth floor of Darm Tower. Once inside the fourteenth floor he found another one of those large greenish doors and remembering what happened last time entered slowly. Suddenly this large eyeball monster appeared, and after studying its movements decided the best course of action was to just hit and run, once it was dead Adol was then rewarded with the fifth Book of Ys, Gemma's Volume and a brooch.

Returning to the thirteenth floor Adol proceeded down to a mirror, and used in conjuntion with the brooch. He found that it would transport him places, and he found himself in a mirror maze. Following the mirrors and doorways ahead of him, Adol eventually stumbled upon a chest and when opened he was able to regain his Silver Armor. Now looking for a way out of the mirror maze Adol ended up in a room with mirrors that were side by side, and touching the mirror on the right transported him to the place which had the stairs that led him out of that awful maze. Taking the stairs up Adol made it up to the fifteenth floor of Darm Tower were he found a chest holding a powerful Battle Shield. Once he had it he looked for a way to exit and end up on the next floor. He found that when he headed west there was the exit that lead up to the sixteenth floor which ended up being a crossway to an extension tower off to the side of Darm Tower and proceed until he came to a green door. Since he still had his Blue Necklace and Evil Ring equipped the door easily opened and inside to his amazement he found Lair, the poetess! She explains to you that she wanted to be caught and sealed in the tower because she had something to give to you that you had to have on your journey up the tower, a pair of Glasses. She explained further that with these special Glasses Adol can read any of the six Books of Ys.

Curious Adol pulled out the fourth Book of Ys, Messa's Volume and read a small part. The book said that the evil powers had shown their force. A dark and eerie stranger had been following us and began closing in. All the village people were terrified and could offer no defense against this vile devil and the creatures who stalked the neighborhoods. Finally, we escaped into Solomon Shrine after being chased by six hatchet men. Soon after this, the Goddesses disappeared and have long ever since. The next day the attacks suddenly stopped. We haven't seen the dark stranger since. Then a more curious Adol put away the book and then opened the fifth Book of Ys, Gemma's Volume and continued to read on. He read that a special amulat has been handed down for generations within the Gemma family. This deep blue amulat has the unique power to break the wicked curse of the evil intruders. With this new found information Adol headed back out of the room and headed back down to the eleventh floor where Luta Gemma was to talk with him, and once Adol spoke with him he was rewarded with the Blue Amulet.

Adol then proceeded back from there up to the fifteenth floor and then took the other set of stairs to the seventeenth floor of Darm Tower where he found a chest with a Healing Potion inside to restore his "HPs" and looked for a way out and up again. From there he found to the west and found the stairs that headed up to the eighteenth floor. Once there he found the floor had two sets of stairs and decided to take the one on right and ended up in a room on the nineteenth floor which had a chest surrounded by four statues. Remembering all his occurances before he made sure to have the Blue Necklace and the Evil Ring equipped and proceeded over and opened the chest and received the Battle- Armor. Then returning to the floor before he went to the left door and up a long flight of steps up to the twentieth floor. Going west through this floor a hole suddenly appeared in the wall and Adol stepped inside. In there he found a chest with two guards protecting it. Taking one on at a time and using a combination of different ring powers from the Heal, Armor, and Timer Rings he was able to win the battle. When he approached the chest and opened it he received the Flame Sword and then he exited the hole and proceeded west until he approached the stairs to the next floor and went up.

On the twenty-first floor he entered yet another tiring hall of mirrors again. Wandering around for awhile checking all his surroundings Adol came across a place with three doorways. After some hard thinking Adol chose to start with the right and if need be, work his way back to the left. He then found he was in a passage that headed to the east and followed it to the end where there were steps to the next floor. On the twenty-second floor there was also many mirrors, Adol touched them and appeared near another green door. Inside Adol was attacked by a pair of faces. Adol noticed that besides obviously having to avoid fireballs floating around the heads that he could walk on them and be unharmed. So when they began to come close together Adol ran between them to try to keep them separate. This seemed to weaken the creature and so he then continued the attack and noticed the creature began to weaken by the fact the fireballs became fewer and fewer. Eventually the fire burned out, and so did the odd creatures life force.

Adol then proceeded to go west and then north up a a few long flights of steps and came upon yet another green door. This time it didn't open using the Blue Necklace and Evil Ring so Adol thought to himself what would work and remembered the Blue Amulet he got from Luta Gema that was mentioned in the Book of Ys, Gemma's Volume. When he placed it around his neck and pushed at the door it creaked open, and inside to his surprise he found the keeper of the sixth Book of Ys, Dark Fact. Adol could tell he wasn't going to give it up without a fight and Dark Fact made that quite clear by attacking Adol to protect his possession. Adol then remembering Silver can hurt Dark Fact he can protect himself with Silver too he equipped the Silver Sword, Shield, and Armor. Suddenly the platform they were on arose into the air and Dark Fact pressed the attack. Dark Fact moved around the platform flailing fireballs at Adol while trying to keep some distance. Adol though hit him with the Silver Sword and found that the floor would break away under that area when he did so. So Adol waited until he would run around the outside of the platform and would chase after Dark Fact and just kept sticking his sword into him, further damaging Dark Fact, but also making the floor collapse leaving less room to maneuver. Dark Fact after awhile was beginning to look pretty sorry and worn out, but so did Adol. Eventually though Adol triumphed over the evil Dark Fact and he collapsed.

Adol was victorious and claimed his prize, the sixth and final Book of Ys, Fact's Volume. And a pleased, yet tired and battle worn Adol pulled out his Glasses to read Volume Fact. When he opened it he found that it read that although the attacks had stopped, we could still feel the terrifying presence of evil. We decided it would be safer to lift the land out of harms reach. We hope to return one day to our former tranquility. We have placed the collective powers of Ys into these six books in the hope that a brave warrior will somehow rid out land of these demons. Only then we can rest in peace. As Adol closed the book and replaced his Glasses a brilliant white light began to form around Adol. The light grew from something quite small into a white light encasing Adol.

At the same time in another far off dark place we see a poorly lit room with a mirror of some sort and a man beams in. He says that all communication to Darm Tower has been cut off, what should be do to stop this rouge. The room and mirror lights up and a voice immerges saying that his bravery presents an interesting challenge and wants to see how far this Adol character can go before we crush him.

Then back at Darm Tower a now unconscious Adol is spinning in the light upright with six balls floating about him. Suddenly there is a large blast of light and Adol is placed in a large ball of light and is sent straming off into the sky higher and higher into the air. Now as he flies through the sky higher and higher we see in another place a girl out in a field running over the hillside. The ball of light Adol is in moves closer and closer to this odd floating land in the sky, cound this be Ys? Suddenly the ball arcs down and clashes into a beam of pure energy into the ground catching the girls attention. As the beam hits the ground Adol unconscious floating on his back is lowered down onto the ground and the beam of light vanishes as quick as it appeared. She comes over to Adol and as he awakens he sees her looking down at his face. She askes Adol if he is alright and Adol returns by asking who might you be to her. She explains that she is Lilia from Rance Village and that she felt a cold shiver down her spine and was compelled to come into this direction. This is where I found your body lying on the ground and she finished by saying she saw his body surrounded by a white pure light. Adol then asked where am I do her and Lilia said that this is the Land of Ys. She continued to say that there are many goons on patrol in this area and that they should quickly return to her village. Adol agrees and says she is right and to let's go. Lilia smiles back and they headed quickly to Rance Village.

[IX. Ys Book II Walkthrough]

As Adol entered Rance Village with Lilia he decided to scout around and talk to a few of the villagers before entering the village Elder's home to speak with him. As he talked with a few people he found out a little bit of news on Lilia's condition, she's sick, which troubled Adol. He also found that one who knew about the inside of a place he'll probably end up has the mark of Ys etched into it with six spots and at each area a different spot has a crystal imbedded on it. Adol remembered the mark from before arriving in Ys and he figured it had to do something with the Six Priests of Ys. Adol then headed to the southeastern part of town and stumbled upon Bernise's house, she is Lilia's mother. Upon entering she talked with Adol and let him know that Lilia though looking well now is deathly ill and was told she would only live about three months longer. She knew though that Dr. Flair could make a cure for her to let her live. Bernice handed Adol a letter for Dr. Flair to assist in Lilia's hopeful recovery if Adol could only find him. She also knew that the road ahead was difficult and gave him $300 gold pieces to get a nice sword and some protection. As he began to exit Bernice stopped Adol and told him not to let Lilia know that she is dying and that she didn't know either about her illness and it would be best to stay that way.

Adol exited Bernice's house and decided he must immediately find not only the Elder now, but Dr. Flair as well. Heading north from her house he found a man off to the side of the item shop looking in distress. Adol asked to see if he was alright, and to his surprise he stumbled upon the doctors brother. He told Adol that he needs help recovering the doctor from an underground mine. A carrier pigeon brought a message back from him stating that he was somewhere within a mine and the passage caved in behind him trapping him inside. Adol knew now that he must find this mine, as soon as, possible to save the doctor so Lilia wouldn't die. Adol then backed away from him and headed slightly due west to the Elder's home to find his wife. She lets Adol know he had left for the Ruins and would be back later.

Leaving the Elder's home Adol headed for the shop to get some gear with the money Bernise gave him. Inside Adol found that his money wouldn't go to far and decided he'd have to get a Short Sword and the Chain Armor which would use up all his money. After buying the gear he equipped his new goods and headed to the entrance to the Ruins from Rance Village in the northwestern end of town.

Upon entering the Ruins Adol knew he must locate the Elder and decided to take a look around and hope he stumbled upon him. In the ruins he had to head to the right and south a bit before he could go another direction. He decided to go right around the corner and up a bit and then off to the left which led up yet again and then turned to the right. Then he had two options, to go down and right a bit, or northward, Adol went down. To Adols surprise he came upon a treasure chest and opened it, and inside he located an Ancient Slate. Adol then backtracked and went north and continued to an open place with two small paths that went up a bit and followed it to another part of the clearing. Here on the ground he spotted something, a Roda Tree Nut, and took it for a bit later as it would be handy to have. Adol then backtracked all the way back to where he first came in to and then headed to the right as far as he could coming upon more trees and headed north through them. As he went north he saw two tough looking goons standing side by side and decided to pass them for now. More northward he came upon a man and talked to him, he Regs told Adol he needed help killing those goons to get the contents of a chest that is apparently behind them, Adol agreed. As Adol approached the silent towering goons he took a long look and decided a slowly timed attack first starting on the right goon would be the best. As Adol swiped at the goon hurting it a bit it dealt Adol a strong blow. Adol had to back off and catch his breath before trying again. Adol for a long time continued this pattern unit he dispatched the goon on the right, and did the same with the one on the left. Adol then went to claim his prize, the treasure chest contents. Upon opening it Adol uncovered the Wand of the Holy World and took it to Regs who with amazement that Adol got it told him to go to the room behind him and touch the Goddess Statue with it. Adol did, and a bright white light engulfed him and a funny feeling passed over him. The Goddesses of Ys bestowed upon him the ability to harness the power of magic.

Adol then worked his way back out of the Ruins not able to find the Elder hoping he returned to Rance Village. The Elder did return fortunatley for Adol. Upon speaking to the Elder he apologuized to Adol for the trouble he caused him trying up to him. The Elder continued then to speak about the six Books of Ys he holds letting him know he needs to return them to the Holy area beyond the ruins to these six rooms each with a statue of one of the Priests of Ys as the books have their souls bound within there pages. Adol agreed to return the Books of Ys to there final resting places in the Holy area. The Elder told him to return to the Ruins and talk to a man there named A???

[X. History, Thanks, and Credits]


Thanks so far go out to...
- animefx, Opoth, and skywarp of Vertigo 2099 who encouraged me to start this
big guide and have helped me a little bit along the way.
- Nihon Falcom and Hudson, Falcom to making Ys a reality, and Hudson for
porting it onto a CD for its Turbo Duo.


Ys Book I & II are copyrighted by Nihon Falcom 1987, 1988 and Hudson 1990.
All the underlying information is copyrighted by them and was extracted from
the Turbo Duo's CD Manual. Without the manual as a source this guide would
not have the Story section, as well as, its most accurate information in the
most the other sections as well.


[Version 0.51 - Small fixes/additions.]
- Started some of the beginning information on the Book II quest.
- Added some information on the prices of materials.
- Added some information on where to find items in Ys Book II.
- Small fixes on information, grammar, and spelling.

[Version 0.5 - First public release ...finally!]
- Finished all information pertaining to the Ys Book I.
- Finished the entire Ys Book I walkthrough and ending.
- Fixed a few missing and/or incorrect things.
- Added a few more miscellaneous things.

[Version 0.4 - Just a few things left for the first 1/2.]
- Almost Completed the Ys Book I Item List.
- Added all the Ys Book I material to the Swords, Armors, and Shields Section.
- Took the walkthrough up to entering the Theives den to get in Darm Tower.
- Added more to the Helpful Hints Section.
- Added miscellaneous stuff.

[Version 0.3 - Still adding stuff, bigger than I thought.]
- Added many more Items and prices.
- Added Helpful Hints Section.
- Added Swords, Armors, and Shields for Ys Book I & II section.
- Added the Items & Magic of Ys Book II section
- Got up past the shrine in the walkthrough.

[Version 0.2 - Finding it fun I continue...]
- Restarted playing the game and took down some more information on the game.
- Added a the Character's List and more to the Items List.
- Started the Ys Book I Walkthrough

[Version 0.1 - Just starting...4/20/98]
- After talkin with a few friend of the Ys Books I & II, I start the guide.
- Added just the Story, Object of the Game, and a few Items from Ys Book I.

© J. Kennedy 2001
Original copyright © Nihon Falcom 1987, 1988 & © Hudson 1990