Welcome to the Ys Book I & II FAQ and Walkthrough. In this guide you will find all the hints and information you need in order to finish the Ys Book I & II found on many consoles from Japan and America like mainly the Turbo Duo (PC Engine) and the NES(Famicom). For those who already have the manual for your game some parts will be a mild review unless you never read the manuals, and in that case, enjoy because this game has an awesome plot and storyline. Please be aware I used the names, descriptions, and the rest from the Turbo Duo CD-ROM, therefore some names of items and places may be different, but the game itself is in its entirity the same thing on all ports of the game. Please also do NOT alter this file in the slightest bit without my prior permission. If you care to assist me, just email me and I'll most likely accept what you would like to contribute within reason. Thank you. (Editors Note: Ys is pronounced like the letter "e" follwed by a hissing "sss" sound and not a "z.")
[Table of Contents]
I. Story (Complete)
II. Object of the Game(s)... (Complete)
III. Character's List (Primary and Secondary)... (Complete)
IV. Swords, Armors, and Shields... (95% Complete)
V. Items For Ys Book I... (Complete)
VI. Items and Magics for Ys Book II... (90% Complete)
VII. Helpful Hints (Mostly Completed - Work in Progress)
VIII. Ys Book I Walkthrough (Complete)
IX. Ys Book II Walkthrough (10% Complete)
X. History, Thanks, and Credits (Fairly Complete)
[I. Story]
Hurry Adol, You Must Help Us!
Eight hundred years ago, Ys was a land of peace and prosperity. Ruled by two
beautiful goddesses and six priests, Ys was a world of magic. Magic that came
from a mysterious stone called the "Black Pearl." Using this stone, and the
magic that it had given them, the priests created a new metal, "Cleria," which
brought great riches to the land.
But one day, a great evil came across the land. Believing that it was the
Cleria that caused the evil, the priests buried all of it in hopes that the
evil would disappear. The sacred shrine, Solomon, which held the Black Pearl,
was raised high in the air to prevent it from being destroyed. Fearing the
worst for themselves, the priests wrote down the history of Ys in six separate
books and passed them on to their descendants.
Years passed and Ys fell into a deeper state of despair until, one day, the
buried Cleria was found. For a short time, the peace and prosperity that had
existed 800 years before was returned to the land. But, just as before, an
Evil Force appeared. Once again, the land seemed doomed. But this time,
there was one small ray of hope. This hope was a young man named Adol. Adol
heard that whoever found the six lost books of Ys and returned them to the
statues of the now long-gone priests, could restore the country to peace and
prosperity. It was rumored that five of the books had been hidden throughout
the land. However, the sixth book belonged to an evil Demon Boss called "Dark
Fact" who lived in Darm Tower. It was said that Dark Fact would fight to the
death to preserve this book.
Brave, intelligent and true, Adol sets out on what will be the adventure of
his life. But it is you, great adventurer, that must guide him!
[II. Object of the Game(s)]
Ys Book I:
Basically in this first book in the Ys saga you must find and collect the
first five of the six ancient books. After you accomplish this, you must make
it to Darm Tower where the Demon Boss, Dark Fact, awaits you. Once you reach
Darm Tower, you must find and defeat Dark Fact, who has the sixth book. This
will allow you to move on to Ys Book II.
Ys Book II:
In this second book from the Ys saga your first challenge is to fight the evil
spirits and return the six books to the statues of the dead priests. Once you
return the books, the true source of evil is uncovered. The mysterious Black
Pearl, supposedly the source of all that is good, is actually the ultimate
Boss Darm, the source of all that is evil. Your final mission is to reach
Solomon Shrine and destroy the Black Pearl. It is only by defeating Darm that
Ys will be restored to peace and prosperity.
Throughout the game, collect gold, magic items, and experience to increase
your chances at defeating the Evil Forces.
[III. Character's List (Primary and Secondary)]
Adol Christin
Our hero, an unknown quiet, kind, and adventurous master swordsman who
wandered into Esteria by the way of the sea. As he disembarks he is
approached by Sara who leads him back to her house and reveals to him his
quest, to find the six lost Books of Ys. Eventually he does in fact recover
the books and is sent to Ys to restore the land to its long missing glory and
prosperity.
Boss Darm
Boss of Ys Book II and the root of all evil, disguised as the Black Pearl he
tricked the people of Ys into worshipping him, and in return brought death and
destruction to the land of Ys. With the Black Pearl in the past the ancient
priests of Ys made a new metal called Cleria but monsters appeared and the
people believed it to be Cleria. As a result, the land of Ys was lifted high
into the sky to protect the Black Pearl.
Dalles
Dalles, a dark wizard was Darm's most loyal follower and held lots of power
and couldn't be affected by Adol's magical power. Since Darm was locked away,
Dalles communicated with him often and carried out all of Darm's evil wishes.
Dalles seemed to be one step ahead of Adol throught Book II. Dalles even
changed Adols form into the shape of a goon, but an angered Adol killed him
with some fancy swordsmanship.
Dark Fact
Ruler of Darm Tower and keeper of the final book of Ys. A descendant of the
ancient Priest Fact and keeper of his book. Dark Fact will not give it up
without a fight, but because of his magical cape only items made of Silver
can hurt him, and protect you from his attacks. Once he is defeated, his book
obtained and read, Adol will then be sent to Ys by a magical light.
Goban Toba
Goban Toba was once the leader of a group of thieves that lived in Esteria.
But as Adol would discover him and his followers were not all that bad, they
were like Robin Hood, sort of, they would only rob the rich. In Y's Book I he
would give valuable information to Adol when he had a question that needed to
be solved. After Ys was saved Goban and his gang went straight and opened a
successful business in Minea Town.
Feena
Adol met Feena while searching for the first Book of Ys in Esteria's Shrine.
She had been locked up in the Shrine's prison by the local goons. Adol on his
quest rescues the girl and then from there she returned to Zeptic Village.
Unfortunatley for her, and Adol, she could not remember why she was brought
there and when she tried she suffered headaches. All she did mention was that
she could hear voices coming from trees, which Adol figured out how to do
later. Later as Adol prepares to fight Boss Darm he learns that she is one of
the two Goddesses of Ys.
Lair
Adol first meets Lair, a poet, in Minea Town up in the northeast corner of
town as she sits there silently because her Silver Harmonica was stolen away
from her. A short while later though Adol would recover her Silver Harmonica
and in return, as per Sara's wishes give onto Adol a Book of Ys, and a tune on
her harmonica as well. Again they would meet later in Darm Tower where Dark
Fact's goons had locked her up in a cell. When Adol rescues her he finds that
she wanted to be captured so she could give him a pair of Glasses so that he
could read the language in the Books of Ys. Beyond that she also gave Adol a
clue on how to defeat Dark Fact. And furthermore before the battle with Dark
Fact it is discovered that like Feena, Lair is the other Goddess of Ys and she
uses her powers to help Adol vanquish Darm.
Keith Fact
Keith Fact, like Dark Fact is related to the Ancient Priest Fact. He was
thought to be a goon and was locked in a prison in Burnland, but Adol freed
him. Later Keith and Adol would meet again and Keith would free all the
people captured by the goons. When Darm was defeated, it was discovered that
Keith was human and had been put under a curse by the wicked demon.
Lilia
A peasant girl from the village of Rance in Ys Book II, she discovers Adol
lying on the ground unconscious after his landing in Ys. Not long after
arriving in town Adol finds that she is deathly ill and had to find Dr. Flair
and two ingredients for him to make a cure for her which he does. And because
of Adols great kindness to Lilia she falls deeply in love with him. Later on
as Adol reaches Solomon Shrine he finds her and other villagers that were
captured by goons, but before he could save her, the evil wizard Dalles turns
her into stone. Later Adol would remove the curse and would meet up with her
at the Ys Core.
Luta Gemma
Adol found Luta Gemma inside a prison in Darm Tower. Shortly there after,
Dogi arrived and smashed down the prison wall to free them. Later Luta Gemma
would give Adol the Blue Amulet, which would allow Adol to open the protected
door leading to Dark Fact's room. When Adol was about to fight Darm he would
appear again and give him the Shield of Cleria to help him in his hard battle
to come.
Sara
A fortune-teller living in Esteria. As you stepped off the boat in Esteria
she sends Adol on his quest to recover the six Books of Ys in order to save
the land. Unfortunatley for her, she was forced to leave town because of her
knowledge of the Books of Ys. She was also the keeper of one of the books,
which she gave to Lair to pass on to you, but she made you get her Silver
Harmonica first before she would hand over the book.
The Priests of Ys
The six priests of Ys were Hadal, Toba, Dabbie, Messa, Gemma, and Fact who all
lived over 800 years ago and along side the two goddesses ruled over the
magical paradise known as Ys. They, as well as, the people of Ys worshipped
the Black Pearl and not long after made the discovery of the metal Cleria
which brought wealth to the land. But shortly after goons invaded the land
and in hopes of halting the on going attacks the priests buried all the Cleria
in the land. The priests fearing for their lives and the land each wrote in a
book the history of Ys in six books known as the Books of Ys. Finally in a
last desperate act they lifted the land of Ys into the sky in the hope that it
would protect it from the evil. Each of the priests possessed a type of
magic: Fire, Light, Return, Timestop, Transformation, and Shield. Supposedly
only the Priests and Goddesses of Ys could control it, but that was not so.
In Ys Book II Adol Christin would find and control this magic in order to
destroy Darm and restore Ys.
[IV. Swords, Armors, and Shields from Ys Books I & II]
[Swords]
Short Sword - Price: $500 - Strength Boost: +4
Long Sword - Price: $2000 - Strength Boost: +4
Katana - Price: $8000 - Strength Boost: +4
Hyper Cutter - Price: $35000 - Strength Boost: +3
Silver Sword - Price: FOUND - Strength Boost: +16
Flame Sword - Price: FOUND - Strength Boost: +18
Cleria Sword - Price: FOUND - Strength Boost: +?
[Armors]
Chain Armor - Price: $400 - Defense Boost: +2
Breast Plate - Price: ? - Defense Boost: +2
Plate-Armor - Price: $2000 - Defense Boost: +2
Reflex-Armor - Price: $6000 - Defense Boost: +3
Silver Armor - Price: FOUND - Defense Boost: +8
Battle-Armor - Price: FOUND - Defense Boost: +8
Cleria Armor - Price: FOUND - Defense Boost: +?
[Shields]
Wood Shield - Price: ? - Defense Boost: +2
Small Shield - Price: $700 - Defense Boost: +2
Medium Shield - Price: $2000 - Defense Boost: +2
Large Shield - Price: $6000 - Defense Boost: +2
Silver Shield - Price: FOUND - Defense Boost: +8
Battle Shield - Price: FOUND - Defense Boost: +8
Cleria Shield - Price: FOUND - Defense Boost: +?
[V. Items for Ys Book I]
[Items]
Wing - Price: $2000
Healing Potion - Price: $1000
Mirror - Price: $1000
Power Ring
Armor Ring
Timer Ring
Healing Ring
Evil Ring
Glasses
Brooch
Eagle Statue
Blue Necklace
Blue Amulet
Sara's Crystal
Mask of Eyes
Silver Bell
Roda Tree Seed
Hammer
Shrine Key
Prison Key
Treasure Box Key
Ivory Key
Marble Key
Darm Key
Sapphire Ring - Price: $1000
Ruby
Necklace
Golden Vase
Ancient Books of Ys
Location
Use: Collect all six books in order to complete Ys Book I. If you use the
Turbo Grafx CD/Turbo Duo you will get to see a great animated sequence
that bridges Book I and Book II on that combination CD.
[VI. Items and Magics for Ys Book II]
[Items]
Herb - Price: $?
Life Drop - Price: $60000
Wing - Price: $2000
Roda Tree Nut
Cape of Holy Spirit
Cleria Ring
Peace of Mind Ring
Falcon Idol
Evil Bell
Dreaming Stone Idol
Goddess's Ring
Wand of the Holy Spirit
Iron Ore
Ancient Slate
Master Key
Voca Shell
Key of the Water Canal
Use: Enables Adol to enter the Control Room.
Stone Shoes
Roda Tree Leaf
Pick Axe
Hawk Idol
Misty Ice Drops
Scroll of Guidance
Kerseta Flower
Sacred Cup
Blue Orb
Golden Pendant
Silver Pendant
Whisper Earrings
Pass
Silver Harmonica
Letter
Lilia's Medicene
[Magic]
Fire (Toba's Magic) - MP Cost: Less than 1 MP
Light (Dabbie's Magic) - MP Cost: ?? MP
Return (Hadal's Magic) - MP Cost: 20 MP
Time Stop (Messa's Magic) - MP Cost: ?? MP
Transform (Gemma's Magic) - MP Cost: ?? MP
Shield (Fact's Magic) - MP Cost: ?? MP
[VII. Helpful Hints]
* When playing, you should take notes on what certain characters say.
* Combat is not as simple as just running into your enemies. Hit them from
* You never know when some items will be useful, so test them regularly.
* In Book II, make sure you talk to all of the townspeople. Some may even
* In either Book I or II always try to fill the requests of people when you
are presented with one. You will be at least rewarded with items you find
along the way, but when you return it at the least you'll get a thanks. At
the most you will get some experience points and possibly also a place to
recharge your "HP" and "MP"(Ys Book II) for free when you come back.
* Instead of buying cheap weapons right away, save your money to buy the more
expensive ones. You will save money and will be more powerful early in the
game!
* Make a map of the complex areas (such as the caves). Otherwise, you might
get lost!
* Want to build experience? In Book I go into the bottom floor of the Shrine
and/or the Mine and walk back and forward killing goons to get fast quick
experience and gold boosts. In Book II, go to Jiri's basement once you have
the Evil Bell and ring it. A hole in the wall will appear and an endless
supply of monster will pour out. Just sit there for a hour or two and
constantly shoot your Fire magic up the hole racking up easy and extremely
fast experience and gold boosts. Note that beyond the hole is the sixth
priests tomb, Fact's, once the book is returned the way to Solomon Shrine
will be then opened up. Also if you run out of Magic Points see Lilia's mom
in the southeast part of town in her home for a recharge.
* Here's another way to build experience. As with all video games of this
genre all the ground is built on a tile(square) system on the screen. Take
for instance the Field in Ys Book I, in certain areas you may see that a new
enemy will just reappear when you just walk away from the screen and back.
These are so-called "Hot Spots" and keeping that in mind you can gain fast
experience by going back and forward from it causing a monster to keep
regenerating so you can kill it and get its experience and gold.
[VIII. Ys Book I Walkthrough]
As our story opens the young swordsman Adol Christin is approaching the town
of Esteria on a wooden sailing vessel ready to take on whatever his on going
adventures will lead him. Once the vessel docks he is approached by the
fortune teller Sara who calls for him to come over to her house and speak with
her. In Sara's house she presents him with a problem and a quest. Evil was
returning to the land and she knew that the world needed a saviour. As she
explained that to Adol he accepted the mission and she continued on. She lets
Adol know that he must locate the Six Books of Ys to save the land. To guide
him on his way Sara gives him an item Sara's Crystal and tells him to head
toward Zeptic Village.
Outside Adol decides to scout around town for information from the
townspeople. Adol hears some notable information like from this pair of
children and there mother they hear about the Roda Tree and that they play
near it. Another man mentions that Pim is a person that would sell his own
mother if he needed the cash in a hurry. But the most notable pieces of
information come from two girls. A blue haired lady mentions that her father,
the Elder of Zeptic Village is in need of some help. The other is in the
northeast corner in a purple garb, a poet named Lair that has had her Silver
Harmonica stolen away from her. Next Adol decides to stop by the bar in the
middle of town to see if he can find some more information. Inside he meets a
man who talks to him about the thieves in the area robbing people and asks Adol
for help, and of course Adol agrees. Then there is the one eyed man who is
afraid to go home because he lost a gift to his wife, a sapphire ring.
With the information Adol gained he decides to head to Pim's Shop up in the
northwestern part of town. In the shop Pim comes up to greet Adol, Pim is a
shifty looking character that shouldn't probably be trusted. He tells you
that he has items for sale, and will buy things as well. You find that he has
the Sapphire Ring, remembering the man who lost his ring you buy it off of
him. Adol then departs the store and heads back to return it to the one eyed
man. The very happy man in return pays you back and then some, you gain an
extra $500.
Now with that out of the way the choice is really up to you. Adol could now
buy a short sword and chain armor for a little protection, or you go north
into the field and head to Zeptic Village. (Editors Note: I will keep this
going assuming you bought the items for protection and better attacking
power.) Adol decides though to check out the armor and weapons shops and
invests in the gear mentioned above. Before leaving Adol headed over to check
out Dr. Klaus's Hospital which was in the northeast part of town next to Lair.
Inside he found that here he could buy herbs to restore his life and can get
treatment there as well. Taking this into consideration with the journey
ahead he made a point to remember during his journey ahead. Outside the town
Adol remembers that he needs to head to Zeptic and has to follow the path to
get there, and that also there is a Golden Vase to be found. As Adol headed
north along the path he had to combat a great deal of goons on the way, mainly
knights. Eventually though Adol approached a bridge which the path followed
to the east, and once he crossed it he came across stronger goons like small
lion like creatures and tin men. Scouting about he found a small pond, and
found he could approach it from the southwest end. There he saw a sparkle in
the water and dove in, what luck! Adol found the Golden Vase, when he returns
this to Pim he'll get $2000 for his troubles. He then returns to the path and
enters Zeptic Village.
Once in Zeptic Village Adol decided to find the Elders home, and he did a
little north and east of the entrance. Once inside the Elder told Adol of
that the towns Silver Bell, an item of great importance to the village was
stolen, and he suspected it was the thieves. The Elder then asked Adol if he
would head into the mountains in the north to find the thieves and get the
Silver Bell back, Adol agrees. Once outside, Adol decides to talk a bit with
the people of the village to collect more information. After speaking with
the townspeople he finds that some are suspicious of the Silver Bell being
missing, and others point you to the mountains as well in the north where
there is a shrine, and the thieves hideout. As Adol collected information
though, as per Sara's request he found the home of Jeva and speak with her.
When he enters her home she was Adol had Sara's Crystl and then spoke to him.
Jeva told him about the shrine to the north which is rumored by legend to hold
one of the Books of Ys, and hands him the Shrine Key so that he may enter and
explore.
On his way, Adol heads north into the mountains and comes after some sparse
weak opposition, and finds the shrine just ahead. (Editors Note: Here is a
great place to build some more experience. I suggest you kill enough enemies
to attain Level 5 so you don't find it next to impossible to survive the
Shrine.) Once there he remembered that the he needed to find the theives den
to the northeast first, and continued to scale the mountain, until he found a
rickety bridge that led to a cabin with an old man outside. Adol spoke to the
man and he ranted about losing his friend inside Darm Tower and not hearing
from him since. Adol then went inside to find Goban Toba, the theives leader.
Adol was greeted by him and then had to choose to call him a dirty theif, or
ask him if he's seen the Silver Bell, Adol took diplomacy and asked nicely.
Goban Toba said that he had not seen it, and mentioned that he was a victim of
crime too in that all his silver wares were gone. He then also before Adol
left told him he was welcome to return and he would fill him in on information
that Adol might need when he has a question. (Editors Note: Once you have the
Mask of Eyes from the Shrine you can take it to Goban Toba and he'll let you
know its use which is to be able to see things monsters can and humans can't.)
Once inside, sees a magnificent hall laiden with pillars and six statues of
Goddesses. But off to the east Adol notices something quite strange, the
third and last statue to the right of the entrance was not bluish gray like
the others, but is gold. A curious Adol steps forward and touches it, and
then he finds that he has been transported into the depths of the shrine.
Before him is a large area laiden with many smaller rooms with many doors
leading many places. Adol decides to try to head in a southwestern direction
in his search to find the Book of Ys.
Once he has gone as far as he can he sees a door that heads north and takes
that passage. Little does Adol know though that he has stumbled into a trap.
As he steps into a room with with an emblem on the ground which is circular
and has six spots on it an enemy appears! Adol is suddenly attacked by a
large wizard. Adol watches briefly and notices that all six of the statues
blow fire in a pattern and that the wizard makes himself visible and invisible
briefly around the room where the fire shoots in to. Adol then decides to
strike once he figures out a pattern which is to wait for when the Wizard
appears close to him and to attack him from the bottom, but only when the fire
is not in the same area so that he isn't roasted alive, and continues the
attack until the wizard is dead.
With the wizard dead Adol approached the large door in the middle of the wall
in the back of the room. Seeing it was locked he used the Shrine Key Jeva
gave to him and proceeded in. Inside Shrine Depth 1 Adol found the place was
riddled with cooridors and many small and medium sized rooms which runs in
many directions, and some into dead ends. Scouting about this floor he came
across many large yellow goons with large blades which didn't present him with
much of a problem. In the east end of this room he found two jail cells, but
could not see in. To the direct south of them as far as he could go he found
a locked chest, and then decided to go west. Eventually he hit a wall and had
to go a little north, but to his surprise he found another chest, but it was
locked too. Backing out the way he came, Adol then decided to head south from
the doorway he came in, and he found a long passage into the lower second part
to the same floor. This floor though was much less complex with larger rooms
and and less passages. Still heading south the hall ended and he had to head
east. He then came up to a piece of hallway with two doors and two statues.
Curious he took the first doorway and headed northward. To his surprise he
found yet another chest, but it was mysteriously guarded by two small blue
monsters. Adol figuring it must be important he killed the two monsters and
tried to open the chest, and it did! Inside he found a special key, the
Prison Key which he knew was important to them.
Remembering the jail cells on the other part of this floor, and the two chests
as well he backtracked to the cell. When he opened the left one he found one
of those blue monsters, but backed out before it saw him. Trying the other
cell to his surprise he found a light blue haired girl named Feena shackled to
the wall. Adol at her pleading request broke the chains. In return she
thanked him but didn't know why she was captured. Adol told her that she
should leave while he distracts the guards and go back to Zeptic Village, and
she does, but not before giving Adol the Treasure Box Key. Adol knew now with
this key he could open all the treasure boxes he came across. With this key
he went to the two treasure boxes he saw on this part of the floor and opened
them. To his surprise the chest south of the cell had a Necklace, and the
other west of that item had a weird mask, the Mask of Eyes. With his prize he
headed back to the southern part of the floor but this time took the door on
the right. After going as north as he could he came to a room with two long
passages, Adol decided though to be through and checks the left one with then
branched to the west. Coming up on a four way crossing he decides to look to
the south first, and he finds a new chest, and inside the Village of Zeptic's
lost Silver Bell! He then checks the other ways and comes up with nothing and
then backtracks to to other passage and finds nothing as well. Then heading
to another passage right to that one he found that the room turned east, and
then far south and approached another door that lead down.
Now in the bottom of the Shrine in Shrine Depth 2 Adol sees he can go south or
west, Adol decides to go as west as possible. As luck would have it Adol
finds a chest in the far west room which held the Ivory Key. Adol then would
backtrack a bit to the east until the first passage south he came across. At
this point he could go west which then turned south, or to the east, thinking
the west looked promising he headed that way and proceeded south as possible
until all he could do was head east in the direction of a gold goddess statue.
Curious he touched it, and like before it transported him, it sent him to the
other part of the Shrine Depth 2 floor where he came across some harder
enemy's like a with and a large cowardly lion. Heading south he came across
a door in which he could head west or east, Adol decided to go west and yet
found another chest with a refreshing heal potion. Curious Adol backtracked
to the gold statue and transported back and then continued to the east, and
then north, east, and south as the passage went to another gold statue and
used it. In this room he saw he could take a door to the south and did. This
room lead to another above it, and that to another below, and that one led to
a great treasure in a room above it, the Silver Shield which was stolen in
the Esterian armor shop. Adol then backtracked to that first gold statue and
used it again, and instead of going west Adol went south and something caught
his eye. A blue statue seemed to be different, it twinkled and caught his
attention and suspicion. Remembering that he has the Mask of Eyes and that it
can see what humans can't he put it on and amazingly a door appeared to the
east of the statue and Adol proceeded in. With the mask off and his vision
restored he had a choice to go north to a gold statue or south and east. Adol
decided to remember the statue and head south and east. Continuing along from
room to room he eventually found a gold statue and used it transporting him to
a slender room which lead to a chest, when opened he received the Marble Key.
When that he backtracked to the other gold statue and then used it. Once
transported he ended up in a great pillared hall which led to the west.
Walking along it eventually bent to the north and ended up at a locked door.
Adol with his Ivory and Marble Key tried the Ivory Key, and it unlocked which
revealed another small hallway leading to a grand door. Locked too he then
used the last key, the Marble Key and gained access to a rectangle room with a
chest in the top left corner and a circular emblem on the floor like up above
where he fought the wizard which worried him. When he reached for the chest
it vanished and this imprint of a large centipede monster came to life. A
large redish centipede attacked Adol by running around the room in no real
distinguishing pattern. Adol figured with no pattern that he would just have
to avoid its sharp pinchers on its head and attack it anywhere. Adol did just
that, and soon killed it and the chest reappeared. Adol relieved approached
it and opened it to find what he was sent for, a Book of Ys, this one in
particular was the Book of Ys written by Hadal! Victorious Adol headed back
up to the top floor of the shrine, but now with the key he looked around a
bit, and to his surprise west of the statue he originally came in from he
found the Armor Ring, and south and northeast of that statue in the far end of
the floor he found one other chest with a magnificent Ruby inside.
With his new found items and information from Goban Toba Adol headed back to
Zeptic Village to see the elder. When inside with the elder he returned the
town's Silver Bell and was thanked deeply and rewarded with a spot to rest in
the future to regain all his "HPs". Adol then proceeded to leave Zeptic
Village and headed back to see Sara in Esteria hoping that she would tell him
what the book says. Once there he found that Sara was gone, but she had left
a letter behind. In this letter she apologuizes for leaving but claims she
had to because she knew that the villagers were going to murder her because of
her vast knowledge of the Book of Ys, so she left. Futhermore she notes that
she had a very important item for Adol, and left it with the poet Lair for him
to pick up. On a closing note she lets Adol know that her crystal told her
that the next Book of Ys was deep in the abandoned mine to the northeast. And
with these pieces of information he went to see Lair to get the item. But,
unfortunately for Adol she would only give him this item in return for her
stolen Silver Harmonica. A rejected (and probably pissed off) Adol then
decides to head to Pim's Shop to sell off the Necklace and Ruby he gained from
the Shrine knowing Pim would pay probably good money for them. Once inside
Adol presented Pim with the items, he was quite unamuzed with the necklace and
gave him $500 for it because it was missing jewels on it that it used to have.
But he was very happy with the large Ruby and gave top dollar to Adol for it,
$1200. (Editors Note: With the money you get from these and all that you got
from fighting outside the shrine, and especially inside it I recommend you buy
all the best armors, swords, and shields because otherwise you WILL DIE with-
out them inside the mine.) With Adol in the position he is in and knowing
where he must go, he grabs his gear and heads to the abandoned mine.
Once inside the mine it was quite dark which didn't bother Adol, but the limit
it put on his sight it made his travels more difficult. Adol decided to press
forward and headed to the west of the entrance. As he began to make his way
he came across some strong opposition and was glad that he equipped himself
with all the best armors, shields, and swords possible, and brought his level
of experience up too. Adol was of course with a little work able to put down
the opposition on this depth with little problems. When the passage gave him
the opportunity to Adol could head northwest and in other directions. Adol
though chose to head northwest, and it was a wise decision. In this area of
the floor Adol stumbled upon two treasure chests and opened them with his
Treasure Box Key. Inside found a Healing Potion and was able to rejuvenate
his "HPs", and to his great surprise in the other chest was the Silver Armor!
Searching around a little bit more Adol decided to head south to see what he
could find. And in the far southwestern area he found yet another treasure
chest, and inside was the Timer Ring. With his treasures Adol decided to look
around a little more to see if he could find a door deeper into the mine, or
maybe more treasure, Adol found a door.
As Adol emerged down on the second level of the abandoned mine thinking of his
luck upstairs decided to east west again in hopes of scavenging more great
prizes. As he headed west as luck would have it Adol found a treasure chest,
and inside he found a Roda Seed, hmm maybe it'll be useful later he thought
and held onto it. Then continuing on farther to the west Adol yet again
stumbled upon another chest, and when he opened it to his surprise he found
Lair's Silver Harmonica. Adol being pleased with himself knew when he
returned he could get whatever the item was that was left with her by Sara.
Now Adol working his way around headed into the southeastern part of the floor
found just one more treasure chest, and inside it he found the Healing Ring.
Then Adol working his way around some more found yet a third door just
centered north of the entrance to the second level.
As Adol entered the third floor of the mine he wondered what else he could
find in this mine, beyond eventually finding the Book of Ys Sara's letter
mentioned was here. But to Adol's surprise there were tougher enemies on this
level of the mine, like nasty fast moving firebirds. Adol pressing on from
the entrance decided to take the only way he could go, to the east, and then
to the northeast. As he proceeded, as he went as far as he could he found a
treasure chest, and inside he found the Darm Key, which was the key that would
grant him passage to Darm Tower. Adol then proceeded to the west end of this
level and found another chest and inside found a Healing Potion he could use
to refill his "HP". Adol then headed south, and there he found a large grand
blue door which looked like the one he saw in the Shrine where he got Hadal's
Book of Ys and hoped another was inside. When he stepped inside there was a
chest, but when he approached it, it vanished, and a large birdlike creature
appeared. After studying this monster for a little bit he noticed that he
could only hit the thing when he was not in a multiple bats form. Also Adol
found that he had to attack the things head when it was a solid entity. Doing
so, Adol with a bit of work dispatched the birdlike monster and the chest then
reappeared. Pleased with his victory he walked over and opened it to see his
prize, and a prize it was. Adol had won another Book of Ys, Dabbies edition.
After escaping the abandoned mine Adol headed quickly back to Esteria to give
Lair her stolen Silver Harmonica. When he returned Lair her Silver Harmonica,
the pleased girl kept her promise and gave Adol his item. To his shock and
amazement it was a third Book of Ys, Toba's Book, and to further the pleasure
Lair played a great, yet soothing piece on her Silver Harmonica for Adol.
Feeling good about himself, and happy he got another Book of Ys, Adol headed
to Zeptic Village to see Jeva about the books. On his way Adol after crossing
the bridge came across a large Roda Tree along the road to Zeptic Village.
Adol though, this time heard some whispering, as if he was being watched by
someone over by the Roda Tree Seed. As he approached the Tree, it spoke to
him! A stunned Adol listened to its message and was directed to see the Roda
Tree's brother south of where he was to find the secret of Esteria, and Adol
went looking. A little ways south, and slighly to the west he found another
Roda Tree and tried to speak to it. The Roda Tree warned him of great death
and destruction and told Adol that he must set out on a journey to stop it.
Then suddenly a bright light appeared coming from the tree's roots and from
the ground came the long lost Silver Sword! After obtaining his sword, Adol
then headed towards Zeptic Village.
As Adol entered Zeptic Village he headed towards the home of Jeva. Inside to
his surprise he found not only Jeva, but Feena, the girl he rescued earlier
from the cell in the Shrine. Speaking to Feena, Adol found that Jeva is
allowing her to stay there, but she can't figure out why she was dragged into
the Shrine. Whenever she tries to remember Feena says she gets a headache.
Then Adol turned to Jeva and she noticed he had three of the six Books of Ys.
Jeva offered to read the Volumes Hadal, Toba, and Dabbie to him and Adol
accepted. Volume Hadal read that the prosperity of Ys began with the creation
of a magical metal known as Cleria. On the highest mountain stands Solomon
Shrine which symbolized the great wealth of Ys. The land of Ys was ruled by
two goddesses and six priests. The goddesses were the embodiment of our
wealth and happiness. Then Jeva picked up Volume Toba and read a short piece
to Adol which said that one day, a wave of terrible violence came upon Ys and
our lives were ripped apart. Then she read after putting Volume Toba down a
longer passage from Volume Dabbie. It said that the carnage came quickly and
with no warning. Lava flowed through the land and soon all was ablaze. We
believe the creation of Cleria was the source of this violent act of terror.
Therefore, we buried the Cleria deep beneath the ground. If the Cleria ever
unearthed, the same tragedy will strike Ys again. Then Jeva was done, but she
noted that the other three Books of Ys must rest in Darm Tower the festering
place of evil. She went on to tell Adol to find her son Goban and ask him to
help get to the towers entrance, and then she ended on the note that Adol
seemed strong to her and would be ok. On that note with a destination given
to him by Jeva he set out to find Goban.
Adol remembering that Goban was none other than Goban Toba, leader of the
thieves he headed up the mountain and straight to his hideout on the ridge.
Once inside Goban Toba speaks to you and says that he has heard of Adol's
bravery and that he was looking for the other Books of Ys. He notes that the
locals fear Darm Tower and have so named it the Tower of Death. He goes on as
saying that because of the evils and creeps inside the tower that a one way
door was installed and that once he enters he can not exit again. Goban Toba
then notices that you have a Wing(if you do) and he takes it from you offering
to hold it until you exit because you can't use it inside to escape. And with
this he opens the back door to his home which leads into a short cave and at
the end, the one way door into Darm Tower.
Once inside, as he was warned it would happen, the door slammed shut and
sealed itself from the outside, there was no going back now. Walking along
Adol didn't find any real resistance on the first floor, just one enemy, a row
of jail cells to the west, and to the south of the entrance a door which would
take him out and around to the next floor. Here there were more enemies, but
there were also four chests in this area. One was though already open and
whatever was inside was gone, but in the other chests were the Evil Ring, a
Healing Potion, and the other a Mirror. As Adol continued along her came into
a room with three statues made of stone, and suddenly there was a large flash.
When Adol came to his senses he found he was in a cell and that all his Silver
Items were gone. Adol tried to talk to a man in the room but got no where so
he began to search for a way out. When he touched the prison door a large
hole was blown in the wall scattering brick everywhere and a person immerged.
You find that this person is Colin, the person the Old Man outside had told
you was lost inside, but he doesn't look too lost to you. He gives you the
Eagle Statue and tells you that you must seek out a man named Rasta and that
the key to finding him is to search for a long room with statues along the
wall. Adol then departed back up the tower again and not much later he came
across such a room. Not seeing a door he felt it would be wise to try on the
Mask of Eyes and see what might turn up, and something did, a door, and Adol
proceeded inside. Heading south in this room with no enemies he came upon the
old man Rasta. Rasta once he listed to your tale and that you had been given
an item by Colin and showed him the Eagle Statue he thanks you for returning
it. Rasta is so thankful even that he bestows upon you the Blue Necklace
which Adol is told is vital for his mission and it will be required later.
Adol then decided to slip the Blue Necklace over his neck, and put the Evil
Ring on his finger and proceeded on. Lucky for him that he did because this
time when he got back to the floor where he lost his Silver Items and was
transported to that cell he wasn't sent back.
As he proceeded onto the seventh floor of Darm Tower Adol found a lone chest
and inside, his stolen Silver Sword! Proceeding on in contentment he went to
the west and found a set of stairs heading up to the eighth floor to a green
door. Suspicious that something could be awaiting inside he headed in slowly.
As he entered he was jumped by a large mantis like creature. Examining the
attack pattern of this monster Adol found that it could only throw three
boomerang like claws at one time and that when they were out it was vunerable
to a few sword attacks. Seeing this weakness Adol continued to attack in this
manner until the monster gave up and died. When it vanished Adol found that
two chests appeared and proceeded to open them. One of the chest held a small
hammer, and the other had a great treasure, the fourth Book of Ys.
Proceeding to the stairs Adol headed up to the ninth floor and found himself
surrounded by four dangerous statues, and to save himself Adol froze them with
the Mirror. Adol quickly headed east and found stairs that went up to the
tenth floor and when there found that on this floor there were two stairwells.
He noticed that the west door went outside the tower and the eastern door went
up to the eleventh floor, and that's where Adol went. Inside Adol was all of
a sudden being quickly poisoned to death by gas and made a run for the first
door he could find on the right, and inside found a man to talk to. Adol then
ran back into the poison room and out the door he first came in and took the
other door outside. Adol then examined the area around him and decided to try
to crack a hole in the tower with the hammer to release the poison gas. Adol
decided to start cracking pillars and worked his way west of the door. When
Adol finally made it to the fifth pillar it seemed different in the way it
broke, and all of a sudden the gas began to vent out. A pleased Adol then
headed back to the room that was poisonous and continued on and entered the
next door on the right where he found a man, Luta Gemma, had a talk with him
and put it in his mind to remember where he is. Heading out back into the
once poisonous room and found a set of stairs that headed up to the thirteenth
floor which quickly lead to steps up to the fourteenth floor of Darm Tower.
Once inside the fourteenth floor he found another one of those large greenish
doors and remembering what happened last time entered slowly. Suddenly this
large eyeball monster appeared, and after studying its movements decided the
best course of action was to just hit and run, once it was dead Adol was then
rewarded with the fifth Book of Ys, Gemma's Volume and a brooch.
Returning to the thirteenth floor Adol proceeded down to a mirror, and used in
conjuntion with the brooch. He found that it would transport him places, and
he found himself in a mirror maze. Following the mirrors and doorways ahead
of him, Adol eventually stumbled upon a chest and when opened he was able to
regain his Silver Armor. Now looking for a way out of the mirror maze Adol
ended up in a room with mirrors that were side by side, and touching the
mirror on the right transported him to the place which had the stairs that led
him out of that awful maze. Taking the stairs up Adol made it up to the
fifteenth floor of Darm Tower were he found a chest holding a powerful Battle
Shield. Once he had it he looked for a way to exit and end up on the next
floor. He found that when he headed west there was the exit that lead up to
the sixteenth floor which ended up being a crossway to an extension tower off
to the side of Darm Tower and proceed until he came to a green door. Since he
still had his Blue Necklace and Evil Ring equipped the door easily opened and
inside to his amazement he found Lair, the poetess! She explains to you that
she wanted to be caught and sealed in the tower because she had something to
give to you that you had to have on your journey up the tower, a pair of
Glasses. She explained further that with these special Glasses Adol can read
any of the six Books of Ys.
Curious Adol pulled out the fourth Book of Ys, Messa's Volume and read a small
part. The book said that the evil powers had shown their force. A dark and
eerie stranger had been following us and began closing in. All the village
people were terrified and could offer no defense against this vile devil and
the creatures who stalked the neighborhoods. Finally, we escaped into Solomon
Shrine after being chased by six hatchet men. Soon after this, the Goddesses
disappeared and have long ever since. The next day the attacks suddenly
stopped. We haven't seen the dark stranger since. Then a more curious Adol
put away the book and then opened the fifth Book of Ys, Gemma's Volume and
continued to read on. He read that a special amulat has been handed down for
generations within the Gemma family. This deep blue amulat has the unique
power to break the wicked curse of the evil intruders. With this new found
information Adol headed back out of the room and headed back down to the
eleventh floor where Luta Gemma was to talk with him, and once Adol spoke with
him he was rewarded with the Blue Amulet.
Adol then proceeded back from there up to the fifteenth floor and then took
the other set of stairs to the seventeenth floor of Darm Tower where he found
a chest with a Healing Potion inside to restore his "HPs" and looked for a way
out and up again. From there he found to the west and found the stairs that
headed up to the eighteenth floor. Once there he found the floor had two sets
of stairs and decided to take the one on right and ended up in a room on the
nineteenth floor which had a chest surrounded by four statues. Remembering
all his occurances before he made sure to have the Blue Necklace and the Evil
Ring equipped and proceeded over and opened the chest and received the Battle-
Armor. Then returning to the floor before he went to the left door and up a
long flight of steps up to the twentieth floor. Going west through this floor
a hole suddenly appeared in the wall and Adol stepped inside. In there he
found a chest with two guards protecting it. Taking one on at a time and
using a combination of different ring powers from the Heal, Armor, and Timer
Rings he was able to win the battle. When he approached the chest and opened
it he received the Flame Sword and then he exited the hole and proceeded west
until he approached the stairs to the next floor and went up.
On the twenty-first floor he entered yet another tiring hall of mirrors again.
Wandering around for awhile checking all his surroundings Adol came across a
place with three doorways. After some hard thinking Adol chose to start with
the right and if need be, work his way back to the left. He then found he was
in a passage that headed to the east and followed it to the end where there
were steps to the next floor. On the twenty-second floor there was also many
mirrors, Adol touched them and appeared near another green door. Inside Adol
was attacked by a pair of faces. Adol noticed that besides obviously having
to avoid fireballs floating around the heads that he could walk on them and be
unharmed. So when they began to come close together Adol ran between them to
try to keep them separate. This seemed to weaken the creature and so he then
continued the attack and noticed the creature began to weaken by the fact the
fireballs became fewer and fewer. Eventually the fire burned out, and so did
the odd creatures life force.
Adol then proceeded to go west and then north up a a few long flights of steps
and came upon yet another green door. This time it didn't open using the
Blue Necklace and Evil Ring so Adol thought to himself what would work and
remembered the Blue Amulet he got from Luta Gema that was mentioned in the
Book of Ys, Gemma's Volume. When he placed it around his neck and pushed at
the door it creaked open, and inside to his surprise he found the keeper of
the sixth Book of Ys, Dark Fact. Adol could tell he wasn't going to give it
up without a fight and Dark Fact made that quite clear by attacking Adol to
protect his possession. Adol then remembering Silver can hurt Dark Fact he
can protect himself with Silver too he equipped the Silver Sword, Shield, and
Armor. Suddenly the platform they were on arose into the air and Dark Fact
pressed the attack. Dark Fact moved around the platform flailing fireballs at
Adol while trying to keep some distance. Adol though hit him with the Silver
Sword and found that the floor would break away under that area when he did
so. So Adol waited until he would run around the outside of the platform and
would chase after Dark Fact and just kept sticking his sword into him, further
damaging Dark Fact, but also making the floor collapse leaving less room to
maneuver. Dark Fact after awhile was beginning to look pretty sorry and worn
out, but so did Adol. Eventually though Adol triumphed over the evil Dark
Fact and he collapsed.
Adol was victorious and claimed his prize, the sixth and final Book of Ys,
Fact's Volume. And a pleased, yet tired and battle worn Adol pulled out his
Glasses to read Volume Fact. When he opened it he found that it read that
although the attacks had stopped, we could still feel the terrifying presence
of evil. We decided it would be safer to lift the land out of harms reach.
We hope to return one day to our former tranquility. We have placed the
collective powers of Ys into these six books in the hope that a brave warrior
will somehow rid out land of these demons. Only then we can rest in peace.
As Adol closed the book and replaced his Glasses a brilliant white light began
to form around Adol. The light grew from something quite small into a white
light encasing Adol.
At the same time in another far off dark place we see a poorly lit room with
a mirror of some sort and a man beams in. He says that all communication to
Darm Tower has been cut off, what should be do to stop this rouge. The room
and mirror lights up and a voice immerges saying that his bravery presents an
interesting challenge and wants to see how far this Adol character can go
before we crush him.
Then back at Darm Tower a now unconscious Adol is spinning in the light
upright with six balls floating about him. Suddenly there is a large blast of
light and Adol is placed in a large ball of light and is sent straming off
into the sky higher and higher into the air. Now as he flies through the sky
higher and higher we see in another place a girl out in a field running over
the hillside. The ball of light Adol is in moves closer and closer to this
odd floating land in the sky, cound this be Ys? Suddenly the ball arcs down
and clashes into a beam of pure energy into the ground catching the girls
attention. As the beam hits the ground Adol unconscious floating on his back
is lowered down onto the ground and the beam of light vanishes as quick as it
appeared. She comes over to Adol and as he awakens he sees her looking down
at his face. She askes Adol if he is alright and Adol returns by asking who
might you be to her. She explains that she is Lilia from Rance Village and
that she felt a cold shiver down her spine and was compelled to come into this
direction. This is where I found your body lying on the ground and she
finished by saying she saw his body surrounded by a white pure light. Adol
then asked where am I do her and Lilia said that this is the Land of Ys. She
continued to say that there are many goons on patrol in this area and that
they should quickly return to her village. Adol agrees and says she is right
and to let's go. Lilia smiles back and they headed quickly to Rance Village.
Location: The towns of Esteria and Rance
Location: The towns of Esteria, Rance, and Ramia Village
Location: The towns of Esteria, Rance, and Ramia Village
Location: Ramia Village
Location: Talk to the tree just east of Zeptic Village to find out.
Location: Darm Tower 20F, guarded by two strong monsters.
Location: Ys Book II...found
Location: The towns of Esteria, Rance, and Ramia
Location: The town of Ramia
Location: The towns of Esteria and Ramia
Location: The town of Ramia
Location: ? Ys Book I...found
Location: Darm Tower 19F surrounded by four statues, use Evil Ring and Blue
Amulet to be able to open the chest.
Location: ? Ys Book II...found
Location: The towns of Rance and Ramia
Location: The towns of Esteria, Rance, and Ramia
Location: The towns of Esteria, Rance, and Ramia
Location: The towns of Esteria, Rance, and Ramia
Location: Found in the shrine(Ys Book I) Depth 2.
Location: Darm Tower 15F in a chest.
Location: Luta Gemma gives Adol this before his battle with Darm.
Location: Pim's Shop in Esteria and in treasure boxes.
Use: Allows Adol to go back to any town in an instant, no matter where he is.
However, the Wing cannot be used in Darm Tower.
Location: Dr. Claus's Hospital and in treasure boxes.
Use: Refills Adol's "HP" Meter when used. If your you already have a Heal
Potion when you collect another it will automatically full up your "HP"
meter.
Location: Pim's Shop in Esteria
Use: Gives Adol the power to stop the movement of the enemies for a certain
period of time. The mirror can only be used a limited number of times,
and then it shatters.
Location: Zeptic Village Elder, you are given it once you return the Village's
Silver Bell.
Use: Gives Adol twice his normal power when he is fighting the Evil Forces.
Location: Shrine Depth 1, off to the left of where you enter.
Use: Reduces the amount of injury to Adol by one-half.
Location: Mine Depth 1, southwestern corner.
Use: Reduces the speed of the enemies by one-half.
Location: Mine Depth 2, the southeastern corner.
Use: Slowly refills Adol's "HP" Meter, but only when he is motionless. This
ring is effective for the whole time Adol is wearing it.
Location: Darm Tower 4F
Use: Helps Adol to get through certain areas. But, watch out! The power of
this ring is very great.
Location: Lair inside a holding cell in Darm Tower
Use: Enable Adol to read the Books of Ys.
Location: Darm Tower 14F, get it after killing eyeball monster.
Use: Helps Adol as he travels through Darm Tower.
Location: Prison cell in Darm Tower, Colin breaks you out and gives you it
with instructions to find Rasta and give him it.
Use: Show it to Rasta and be rewarded with the Blue Amulet.
Location: Darm Tower, Rasta gives you it after you are free from jail, Colin
tells you to look for him in the hall with gargoyles. Use the Mask
of Eyes to find the hidden doorway inside.
Use: Use with Evil Ring to enter certain places or open certain chests inside
of Darm Tower.
Location: Luta Gema gives you this inside Darm Tower off to the side of the
once poisonous room.
Use: The key to reaching Dark Fact, breaks the wicked curse of evil intruders.
Location: Sara's Shop, given to you by her.
Use: Allows Adol to see the gold transporter statues in the shrine.
Location: Shrine Depth 1, upper middle area of the floor.
Use: Allows Adol to see things mortals can not, like a hidden door on the
Shrine Depth 2.
Location: Shrine Depth 1, lower middle area of the floor.
Use: Return to the Zeptic Village elder to keep your promise to him. As a
reward you will obtain the Power Ring from him in return.
Location: Mine Depth 2, west of the entrance.
Use: Let's you talk with the Roda Trees in the Field.
Location: Darm Tower 8F
Use: On Darm Tower 10F you step outside the door on the left. Go west to the
fifth pillar and crack it with the hammer. Then you can enter a room
that was poisonous because the poison has been drained.
Location: Jeva's House, once you have Sara's Crystal talk to Jeva and she will
reward you with the key.
Use: Allows you to enter the shrine after the Boss battle on the floor you
enter on.
Location: Shrine Depth 1, to the right of the entrance and surrounded by two
blue enemies.
Use: Allows Adol to open up the prison cell on Shrine Depth 1 in the top right
corner, be sure to just open the right cell.
Location: Shrine Depth 1, once you save Feena she gives you it.
Use: Allows Adol to open all the treasure boxes in Ys Book I.
Location: Shrine Depth 2, top left part of the floor.
Use: Opens the door preceeding the grand door to the Ys Book Hadal.
Location: Shrine Depth 2, use a transporter into a slender room with a chest.
Use: Opens the grand door right before the battle for Ys Book Hadal.
Location: Mine Depth 3, northeastern corner.
Use: Let's you open the door to Darm Tower, the final place in Ys to go.
Location: Pim's Shop.
Use: Buy it and return it to the One Eyed Man in the Bar for a reward of
$1500.
Location: Shrine Depth 1 at the top right part of the floor.
Use: Sell it to Pim at his shop and make a profit of $1200.
Location: Shrine Depth 1, southeast corner of the floor.
Use: Sell it to Pim at his shop and make a profit of $500.
Location: The small pond to the west of Zeptic Village. Approach the pond
from the southwest and make it up to the shore. Press the action
button and you will dive on in and get it.
Use: Sell it to Pim at his shop and make a profit of $2000.
The six books that the priests passed on to their descendants create great
power when collected. The names of these books are: Volume Hadal, Volume
Toba, Volume Dabbie, Volume Messa, Volume Gemma, and Volume Fact.
Volume Hadal: Found in the Shrine, kill the centipede boss to get it.
Volume Toba: Lair will give you it after you find her Silver Harmonica, this
is the package Sara intened Lair to just give to you.
Volume Dabbie: Found in the Mine, you have to kill a birdlike boss to get it.
Volume Messa: Found in Darm Tower after you kill the mantis creature.
Volume Gemma: Found in Darm Tower after you kill the eyeball creature.
Volume Fact: Won once you vanquish Dark Fact at the top floor of Darm Tower.
Location: Item Shop in Rance.
Use: Refills Adol's "HP" Meter.
Location: Item Shop in Rance.
Use: Revives adol even if he gets killed. However, it is said that there is
only one of these in existance.
Location: Item Shop in Rance.
Use: Allows Adol to go back to any town in an instant, no matter where he is.
Location: The Ruins through the passage from the Villag of Rance. Burn
Village, a few steps from the west entrance.
Use: Restores Adol's Magic Points. This nut can be used only once, but you
can go back to the place where you found this nut and get it as many
times as you want. Also this is the other item needed with the Kerseta
Flower to make Lilia's Medicene.
Location: A little help???????
Use: Refills Adol's Hit Points when worn. The legend is that the Holy Spirit
of Ys wore this cape.
Location: A little help???????
Use: Protects Adol with magic power when he is wearing it. The ring is made
of Cleria, the metal made with the magic of the Black Pearl.
Location: The Solomon Shrine, in a room at the east end of the shrine.
Use: Reduces the number of Magic Points spent by one half.
Location: A little help???????
Use: Causes Adol's Fire Magic to seek out his enemies.
Location: A little help???????
Use: Lures the evil goons with its sound, so you better beware!
Location: A little help???????
Use: Allows certain stone to be returned to its flesh form.
Location: A little help???????
Use: Enables Adol to reach and defeat Darm!
Location: Acquired in the Ruins through the passage in the northwest corner
of the Village of Rance. It's won by defeating two large goons
protecting a chest in the eastern end of the Ruins. Once you have
it see the old man north of it.
Use: Gives Adol magical powers!
Location: A little help???????
Use: When this ore is brought to Guido in Rance, Adol will earn quite a bit of
money.
Location: Acquired in the Ruins through the passage in the northwest corner of
the Village of Rance. It's in the western end of the Ruins.
Use: Tells you a little more about the land of Ys.
Location: A little help???????
Use: Enables Adol to enter certain locked doors.
Location: Ramia Village, from the man who lost his son in the Solomon Shrine
just to the north.
Use: Allows Adol to communicate over great distances.
Location: A little help???????
Location: Ice Park mountain range.
Use: Allows Adol to walk up waterfalls in the Ice Park.
Location: Directly south of the entrance of Burn Land.
Use: The only thing known to be effective against Poison Gas.
Location: A little help???????
Use: Used in the mine to dig open a fallen tunnel. Once open you will free
Dr. Flair from the mine.
Location: A little help???????
Use: A weaker version of the Falcon Idol.
Location: Ice Park mountain range.
Use: Allows Adol to cross over narrow gaps in Ice Park.
Location: Given to you by the statue of the goddess north of the goons and
the old man in the Ruins.
Use: Speaks the wisdom of the goddesses. Touch a goddess and the message
will change.
Location: Mine Depth 2 or 3????????
Use: One of the two ingredients necessary for Dr. Flair to create Lilia's
healing potion.
Location: A little help???????
Use: Will return Adol to "normal" if it is taken to Evan's house.
Location: Far west inside Burn Land
Use: The only way to break Tarf out of prison is to give the Blue Orb to
Keith.
Location: A little help???????
Use: Needed to reach the Ys core.
Location: A little help???????
Use: Enables Adol to teleport in the Solomon Shrine.
Location: Burn Village, turn into a goon and talk to Kudo, then change back
into Adol and talk to him again and you'll get them.
Use: Allows Adol to hear faint whispers.
Location: Solomon Shrine, get it from a guard while in disguise.
Use: Allows Adol to travel freely in Solomon Shrine
Location: A little help???????
Use: Play this harmonica near a certain door and see what happens!
Location: Lilia's house, you get it from her Mother.
Use: Needs to be taken to the Doctor.
Location: Dr. Flair, give him what he needs to make it and you got it.
Use: Must be made by the Doctor from certain ingredients.
Location: A little help???????
Use: Used to attack the Evil Forces.
Location: A little help???????
Use: Lights not only the world, but also people's hearts.
Location: A little help???????
Use: Allows Adol to go back to any town he has already visited.
Location: A little help???????
Use: Stops the Evil Forces in their tracks.
Location: A little help???????
Use: Turns Adol into a goon so that he can speak to the Evil Forces.
Location: A little help???????
Use: No one knows the power of this magic.
Otherwise, you might get stuck later on.
the sides too! But, look out! When dealing with a boss, strategy is often
more important than strength!
Remember, every item has a special purpose!
require more than one visit!