Class Summary
Experience Chart: Same as Dwarf
Saving Throws: Same as Dwarf
Attack Chart: Same as Dwarf
Hit Dice: 1d4 per level up to 9th level. Starting with 10th level, +2 hp per level and Constitution adjustments no longer apply.
Armor: Leather only, shields are not allowed.
Weapons: Short bows and crossbows, any one-handed melee weapon that is medium or small in size.
Special Abilities: Infravision, extra languages (dwarf, gnome, goblin, kobold); 1 in 3 chance to detect traps, sliding walls, sloping corridors, new construction, set spear vs. charge, backstab, open locks, find traps, remove traps, move silently, hide in shadows, pick pockets, hear noise, and read languages (starting at 4th level).

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