The LoSH
rulebook can be found at here. The PAC can be found here.
Some
pages are blacked out or partially blacked out. Here's the text that's hidden by those blacked out areas...
tABle oF
CoNteNts
INTRODUCTION......................................................................03
CHECK
YOUR GEAR....................................................................03
HEROCLIX
CHARACTERS.........................................................03
PREPARE
TO PLAY......................................................................05
IMPORTANT
GAME CONCEPTS............................................11
PLAYING
THE GAME...................................................................16
Turns
and Actions.................................................................16
Power
Actions........................................................................17
Free
Actions............................................................................17
Move
Actions..........................................................................18
Combat
Actions......................................................................21
Close
Combat..........................................................................25
Ranged
Combat......................................................................25
TERRAIN..........................................................................................28
Clear
Terrain............................................................................29
Hindering
Terrain...................................................................29
Water
Terrain..........................................................................30
Blocking
Terrain.....................................................................31
Walls.........................................................................................32
Elevated
Terrain.....................................................................32
Maps.........................................................................................33
OBJECTS...........................................................................................34
Standard
Objects .................................................................35
Special
Objects .....................................................................35
Legion
of Super Heroes Special Objects........................36
Using Objects
as Weapons.................................................36
Objects
and Telekinesis.....................................................38
FEATS.................................................................................................39
SPECIAL
CHARACTERS...............................................................40
Duo
Characters......................................................................40
Double-Base
Characters.....................................................41
Transporters..........................................................................42
Giant
Characters...................................................................42
Colossal
Characters.............................................................43
SPECIAL
ABILITIES........................................................................44
Capture....................................................................................44
Multiattack.............................................................................44
GAME
OVER: IS THIS THE END FOR OUR HERO?...........45
HEROCLIX
ETIQUETTE.................................................................47
SCENARIOS.....................................................................................47
GLOSSARY.......................................................................................
duo
characters,
speCIAl
CHArACters
There
are five types of special characters, each with additional rules associated
with them: duo
characters,
double-base characters, transporters, giant characters, and colossal
characters.
Duo
CharaCTers
A
character with the attack symbol is a duo character. Duo characters may not be carried
and have the Duo Attack special ability.
If a feat used by an opposing character is giving it an edge, try to
deal damage to that character or counter its abilities so that it no longer
possesses the prerequisites to use the feat!
DUO
ATTACK (optional):
Give the
character a power action to make a duo attack. It makes two separate attacks
against opposing characters as free actions (making two separate attack rolls).
These attacks may be close combat attacks, or ranged combat attacks with a
single target. Resolve the first attack before making the second; the
character’s damage value is modified by –1 for the second attack, to a minimum
damage value of 1. If the character is kOd as a result of the first attack in a
duo attack, the second attack is not made.
FIGURE 1
Double-base
characters have more adjacent squares than normal characters do. Squares
labeled with an X are adjacent to figure A, while squares labeled with a Y are
adjacent to character B.
DouBle-Base
CharaCTers
A
double-base character is mounted on a base that takes up 2 squares. A
double-base character has 10 adjacent squares when not on a diagonal. When
occupying diagonally adjacent squares, double-base characters have 12 adjacent
squares, as shown in Figure 24. When a double-base character
occupies
diagonally adjacent squares, it blocks lines of fire across its diagonal, and
characters on opposite sides of its diagonal are not adjacent.
Moving.
The player moving a double-base character chooses any square adjacent to the
double-base character to begin counting movement. A doublebase character must
end its movement so that both ends of its base occupy one of the squares within
its speed value and both ends of the base are on terrain at the same elevation,
even when soaring. When a double-base character stops its movement on a
diagonal, it occupies only the 2 squares occupied by the center dots printed on
its base. A double-base character may not end its movement with a wall between
the center dots printed on its base.
Attacking.
When drawing a line of fire to or from a double-base character, the player
drawing the line of fire may choose to draw the line of fire to or from either
square occupied by the double-base character. When attacking a character on the
same elevation, a line of fire will be blocked if it crosses either square
occupied by a doublebase character.
Double-base
characters can’t be moved by Telekinesis, can’t be knocked back, and ignore
other characters’ Force Blast.
Like the Duo Attack special ability possessed
by duo characters and the Move and Attack special ability possessed by
transporters, some characters may have the Capture or Multiattack special
abilities:
duo
character: A character with the symbol on its base.
Now, a
few of my thoughts...
Duo
characters are for real. The
"Expect Anything" on page 2 and the blacked out references to the Duo
Characters were supposed to be WK way of suprinsing us ("Expect
Anything"... get it?).
Unfortunately, they couldn't pull it off (chase figures and Canada
anyone?).
Duo
characters may just be a way to give the fig a 'flurry like" ability
without adding the red square to movement.
It would work on guys like Batman and still allow him to have Stealth
via the Batman TA and L/C on the dial.
The
'skid' from double-base characters seems to have been eliminated... "A
doublebase character must end its movement so that both ends of its base occupy
one of the squares within its speed value".
The
addition of Water terrain as it's own type does appear to change rulings on
Submerged, etc. Until I see the PAC,
I'm not sure if it will affect things like Barriers and allowing them to be
placed on water.
Theme
teams using keywords do indeed get the game/BFC nerfing bonuses. It remains to be seen if these extend to the
official tourney rules. If they do, you
can probably kiss BFC goodbye. :(
The light special object in this set will be on everyone's "must have" list. ;)