The LoSH rulebook can be found at here.  The PAC can be found here.

 

Some pages are blacked out or partially blacked out.  Here's the text that's hidden by those blacked out areas...

 

On page 2, under the “Expect Anything”

tABle oF CoNteNts

INTRODUCTION......................................................................03

CHECK YOUR GEAR....................................................................03

HEROCLIX CHARACTERS.........................................................03

PREPARE TO PLAY......................................................................05

IMPORTANT GAME CONCEPTS............................................11

PLAYING THE GAME...................................................................16

Turns and Actions.................................................................16

Power Actions........................................................................17

Free Actions............................................................................17

Move Actions..........................................................................18

Combat Actions......................................................................21

Close Combat..........................................................................25

Ranged Combat......................................................................25

TERRAIN..........................................................................................28

Clear Terrain............................................................................29

Hindering Terrain...................................................................29

Water Terrain..........................................................................30

Blocking Terrain.....................................................................31

Walls.........................................................................................32

Elevated Terrain.....................................................................32

Maps.........................................................................................33

OBJECTS...........................................................................................34

Standard Objects .................................................................35

Special Objects .....................................................................35

Legion of Super Heroes Special Objects........................36

Using Objects as Weapons.................................................36

Objects and Telekinesis.....................................................38

FEATS.................................................................................................39

SPECIAL CHARACTERS...............................................................40

Duo Characters......................................................................40

Double-Base Characters.....................................................41

Transporters..........................................................................42

Giant Characters...................................................................42

Colossal Characters.............................................................43

SPECIAL ABILITIES........................................................................44

Capture....................................................................................44

Multiattack.............................................................................44

GAME OVER: IS THIS THE END FOR OUR HERO?...........45

HEROCLIX ETIQUETTE.................................................................47

SCENARIOS.....................................................................................47

GLOSSARY.......................................................................................

 

 

 

Page 20, under “Carrying other characters”

duo characters,

 

 

Page 40, blacked out bottom half of page

speCIAl CHArACters

There are five types of special characters, each with additional rules associated with them: duo

characters, double-base characters, transporters, giant characters, and colossal characters.

 

Duo CharaCTers

A character with the attack symbol is a duo character. Duo characters may not be carried and have the Duo Attack special ability.  If a feat used by an opposing character is giving it an edge, try to deal damage to that character or counter its abilities so that it no longer possesses the prerequisites to use the feat! 

 

DUO ATTACK (optional):

Give the character a power action to make a duo attack. It makes two separate attacks against opposing characters as free actions (making two separate attack rolls). These attacks may be close combat attacks, or ranged combat attacks with a single target. Resolve the first attack before making the second; the character’s damage value is modified by –1 for the second attack, to a minimum damage value of 1. If the character is kOd as a result of the first attack in a duo attack, the second attack is not made.

 

 

Page 41, blacked out page

FIGURE 1

Double-base characters have more adjacent squares than normal characters do. Squares labeled with an X are adjacent to figure A, while squares labeled with a Y are adjacent to character B.

 

DouBle-Base CharaCTers

A double-base character is mounted on a base that takes up 2 squares. A double-base character has 10 adjacent squares when not on a diagonal. When occupying diagonally adjacent squares, double-base characters have 12 adjacent squares, as shown in Figure 24. When a double-base character

occupies diagonally adjacent squares, it blocks lines of fire across its diagonal, and characters on opposite sides of its diagonal are not adjacent.

 

Moving. The player moving a double-base character chooses any square adjacent to the double-base character to begin counting movement. A doublebase character must end its movement so that both ends of its base occupy one of the squares within its speed value and both ends of the base are on terrain at the same elevation, even when soaring. When a double-base character stops its movement on a diagonal, it occupies only the 2 squares occupied by the center dots printed on its base. A double-base character may not end its movement with a wall between the center dots printed on its base.

 

Attacking. When drawing a line of fire to or from a double-base character, the player drawing the line of fire may choose to draw the line of fire to or from either square occupied by the double-base character. When attacking a character on the same elevation, a line of fire will be blocked if it crosses either square occupied by a doublebase character.

Double-base characters can’t be moved by Telekinesis, can’t be knocked back, and ignore other characters’ Force Blast.

 

 

Page 44, blacked out section at top of page

Special Abilities

Like the Duo Attack special ability possessed by duo characters and the Move and Attack special ability possessed by transporters, some characters may have the Capture or Multiattack special abilities:

 

 

Page 50

duo character: A character with the symbol on its base.

 

 

 

 

 

Now, a few of my thoughts...

 

 

Duo characters are for real.  The "Expect Anything" on page 2 and the blacked out references to the Duo Characters were supposed to be WK way of suprinsing us ("Expect Anything"... get it?).  Unfortunately, they couldn't pull it off (chase figures and Canada anyone?).

 

Duo characters may just be a way to give the fig a 'flurry like" ability without adding the red square to movement.  It would work on guys like Batman and still allow him to have Stealth via the Batman TA and L/C on the dial.

 

The 'skid' from double-base characters seems to have been eliminated... "A doublebase character must end its movement so that both ends of its base occupy one of the squares within its speed value".

 

The addition of Water terrain as it's own type does appear to change rulings on Submerged, etc.  Until I see the PAC, I'm not sure if it will affect things like Barriers and allowing them to be placed on water.

 

Theme teams using keywords do indeed get the game/BFC nerfing bonuses.  It remains to be seen if these extend to the official tourney rules.  If they do, you can probably kiss BFC goodbye. :(

 

The light special object in this set will be on everyone's "must have" list. ;)