National Congress of Old West Shootists
Rules and Regulations


NCOWS RULES AND REGULATIONS

Approved Cartridge Firearms
Revolvers, Reproductions
Pocket Pistol
Rifles, Reproductions
Shotguns, Reproduction

Not allowed are the following:
Revolvers
Rifles
Shotguns
Gun Modifications
Holsters
Clothing and Accouterments

Range Rules and Regulations
Safety and Procedure Rules
NCOWS Rules for Air Horns and Flags


NCOWS RULES AND REGULATIONS

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Approved Cartridge Firearms

Revolvers, Reproductions

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Pocket Pistol

Any approved hand gun with 4 inch barrel or shorter; any approved pistol caliber.

Rifles, Reproductions

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Shotguns, Reproductions

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Not allowed are the following:

Revolvers

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Rifles

Shotguns

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Gun Modifications:

Not allowed are the following: Short-stroke kits for toggle link rifles, short stroke kits for revolvers, Lightning rods or similar devises, aluminum carriers for toggle link rifles.

Holsters:

No belt holster shall be lined with metal, plastic, or any non-leather material to make it easier to extract or re-holster revolver. Cloth Lining shall be acceptable. No holster shall be lower than the leading, forward edge of the trigger guard in the trigger area and no lower than the midpoint of the trigger guard over the cylinder or at the leading edge of the holster. Holster shall be attached to belt by a loop over the entire belt, i.e., no slotted belt (buscadero rigs). No holster may be tied to the leg.

Clothing and Accouterments:

A very diverse range of apparel and accouterments existed within the time period of 1865-1899. Much has been written detailing the items worn and used during this time. The individual must research all items to ensure authenticity. Period photographs used to authenticate dress should be dated in order to eliminate confusion as to whether the item is correct.
        Not allowed are the following: any modern Western-style boot with stitching on the toe; modern-style vests; snap-button shirts or modern-style Western shirts; modern jeans that have not been altered to conform to historic styling; Buscadero (slotted belt) gun rigs; modern “fast-draw” holsters; slide-on shotgun shell holders (effective as of the first Territorial Congress of 2006); modern-style cowboy hats, unless altered to an authentic style; modern Western trophy-style belt buckles. Loading strips are not allowed on the firing line but may be used at the loading area. Shotgun cartridge belts must have individual loops.

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Range Rules and Regulations

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Safety and Procedure Rules
for All National, Regional and NCOWS Posse Shoots

1. Treat and respect every firearm as if it were loaded.
2. Eye and ear protection is required for all competitors and
spectators. Safety glasses with side shields recommended.
3. No loaded firearms except at the firing line or loading table.
4. No quick-draw at any time.
5. Revolvers are to always have the hammer down on an empty chamber or between chambers when loaded.
6. No breaking a 170-degree plane with any firearm at any time during the stage. Draws from a cross draw must be done with the body turned to the firing line so the muzzle of the revolver is not breaking the 170-degree rule. Stage disqualification for first offense, match disqualification for
second offense in same day. Penalties for having the finger in the trigger guard or the revolver cocked before it is pointed down-range: 1st infraction - disqualification from the stage; 2nd infraction - disqualification from the match.
7. All long guns will have actions open at all times except on the firing line or when they are in cases.
8. When carrying firearms to loading or unloading tables, muzzles must be in vertical position, pointed straight up.
9. A dropped unloaded firearm ends the stage for a shooter. A dropped loaded firearm will result in a match disqualification. The firearm will be retrieved and cleared by Posse Leader or Timer.
10. A dropped round is a dead round and must be picked up at the end of the stage. (Judges option: shooter may acquire another round from person.)
11. Everyone will load, stage, and unload his/her own firearms, except for those physically challenged or inexperienced, needing assistance.
12. No running under time with a charged firearm in hand.
13. No fanning or twirling a firearm at any time.
14. Shotguns are staged with magazines and chambers open and empty and are loaded under the clock. (Pistoleer class, arms charged but not capped.) All empty shells must be ejected before grounding or moving throughout a stage when carrying the firearm.
14a. No more than two rounds may be loaded into shotguns at a time.
15. Initially load rifles and revolvers at loading table only and only when the loading table is manned.
16. Shooter is to retrieve his/her own firearms and go directly to manned unload table after stage is completed.
17. No squib or magnum velocity loads. No jacketed bullets, only cast lead alloy only bullets. Shot is to be lead only, and no larger than #7 1/2's. Only cartridges and velocities approved in The Tally Book are allowed. Shooters may be held responsible for damage caused to a target by too "hot" a load.
18. All participants must attend a safety meeting before shooting in any event.
19. Posses should have no fewer than eight persons: one timer, one shooter, one watching the loading area, one watching the unloading, three watching hits and picking up brass, one loading
20. Refusal to follow the Stage Marshal or Judge's direction regarding safety or procedural rules will be grounds for match disqualification. Remember to think safety first and always! Don't be afraid to speak up if you see anyone handling a firearm improperly, but also remember to be courteous. If someone points out that you're handling a firearm carelessly, be grateful, not upset It's better to be corrected than have someone get hurt.
21. It is permissible if Posses allow for mule-eared shotguns to be cocked at the beginning of a scenario whether staged or in the shooter’s hands.
22. No cocked firearm with a live round under the hammer may ever leave the shooters hand except for a malfunction. This also means from one hand to the other.

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NCOWS Rules for Air Horns and Flags

If something should occur down range that will need someone to cross over the firing line to fix it is the responsibility of the Timekeeper to use the air horn to notify his/her posse and all other posses that there is a problem. If the problem is not a matter that would endanger anyone -- two short blasts on the air horn after the shooter has finished the stage lets the posse leader on that posse know that a yellow flag is required. When two short blasts are heard and a yellow flag is raised on another posse, the Timekeeper should allow his/her shooter to finish his/her stage, proceed to the unloading table, lay all guns on the table and step back from the unloading table. Once the Timekeeper has determined that all firearms are either lying on the loading or unloading tables, then he/she will tell his/her Posse Leader to raise the yellow flag for that posse. When all posses' yellow flags are raised, it is then safe for someone to cross the firing line to set targets, retrieve hats, etc. Once the problem has been rectified, the initiating posse's Timekeeper will tell his Posse Leader to raise the green flag. Only when all green flags have been raised, can any firearm be picked up or moved and shooting resume. If something should occur down range that presents eminent danger to person or persons, a long blast on the air horn by a timekeeper signifies an immediate cease fire. The long blast should be relayed by all Timekeepers to ensure everyone up and down the line hears it. The person on that and all stages are to stop firing immediate, lay
down his/her firearm on the ground in front of him/her with the barrel facing down range, stand, step back from the firearm, and raise open and empty hands to signify he/she is clear. At that time the Timekeeper tells the Posse Leader to raise the red flag. Once the danger has been remedied, the initiating Timekeeper will let his/her Posse Leader know to raise the green flag. Shooters in the middle of stages on a red flag will be allowed to reshoot that stage. Firearms will be picked up and carried to the unloading table where they will be unloaded and cleared. The shooter will then need to proceed to loading table, reload and get ready to shoot through the stage again. While the interrupted shooter is unloading and reloading, the next shooters in line may proceed through the stage. Once the interrupted shooter is ready, he/she will shoot where ever in the shooting order that occurs.

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FAQs Links:
NCOWS.org, FAQs, Rules & Regulations, Firearms, Ammo

Online Tally Book:
Index, Articles of Incorporation, By-Laws, Reference Section

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Created April 18, 2003.
Updated September 8, 2007.