Version 2.0

Introduction.......................................................................................... 4

Introduction to Version 2.0................................................................................................ 4

What to expect from this disk............................................................................................ 5

How to use this disk.......................................................................................................... 5

Notes:............................................................................................................................... 5

Basic plugin installation...................................................................................................... 6

UNinstalling plugins........................................................................................................... 9

Morrowind installation..................................................................... 11

Basic Installation and Patching......................................................................................... 11

Two Quick Adjustments..................................................................................................................................... 11

Official Plugins................................................................................................................. 12

Contents................................................................................................................................................................ 12

Installation............................................................................................................................................................ 12

Sound Enhancements....................................................................... 14

Sound............................................................................................................................. 14

Contents................................................................................................................................................................ 14

Installation:........................................................................................................................................................... 14

Game Fixes and Enhancements...................................................... 15

Fixes & Enhancements.................................................................................................... 15

Contents................................................................................................................................................................ 15

Installation............................................................................................................................................................ 16

Player Homes...................................................................................... 17

Player Homes.................................................................................................................. 17

Contents................................................................................................................................................................ 17

Installation............................................................................................................................................................ 17

Miscellaneous..................................................................................... 18

Miscellaneous.................................................................................................................. 18

Contents................................................................................................................................................................ 18

Installation............................................................................................................................................................ 19

Adventures.......................................................................................... 21

Adventures...................................................................................................................... 21

Contents................................................................................................................................................................ 21

Installation............................................................................................................................................................ 21

Visual Enhancements....................................................................... 23

Characters...................................................................................................................... 23

Contents................................................................................................................................................................ 23

Installation............................................................................................................................................................ 23

World............................................................................................................................. 24

Contents................................................................................................................................................................ 24

Installation............................................................................................................................................................ 25

Optional Items.................................................................................... 27

Contents................................................................................................................................................................ 27

Installation............................................................................................................................................................ 27

Utilities................................................................................................ 28

Utilities............................................................................................................................ 28

Contents................................................................................................................................................................ 28

Installation............................................................................................................................................................ 28

Hints, Tricks, and Help..................................................................... 36

Special Thanks.................................................................................. 38

Copyright............................................................................................ 39

 

Introduction

 

Welcome to the Octopus Overlords Morrowind disc manual.  What’s this all about?  Some months ago on Gone Gold (www.gonegold.com), another of our famous Morrowind threads turned to the subject of plugins.  People began comparing their personal lists.  For those of you who have no idea what I am talking about - most games have mods that are played separately.  They might change the weapons, add some new content, or fix a bug.  Not Morrowind – its mods (‘plugins’ would be a more accurate term) actually meld with the game itself, and most experienced players wouldn’t dream about launching the game without a few dozen of their favorites.  My own personal Morrowind installation currently includes 124 plugins.

 

A few people who were new to the game happened along, and while they were interested, they found the lists of hundreds of plugins to be confusing and daunting.  Somebody asked “If I am just starting out, and wanted just a few plugins, which ones should I start with?  Which ones are the basics?”  Naturally, stacks of people jumped up and offered their suggestions.  The result was, of course, another list of hundreds of plugins, which didn’t help anyone in the least.  Worse yet, some of the choices were questionable.  Some of these ‘basics’ would have had people turning their games into anime versions of The Matrix.

 

A few of us regular Morrowinders started talking and working up a new, combined list that really represented the basics, and included download links.  Somebody suggested that when we finalized the list, they would download the whole set and burn a copy to DVD for interested forum members.

 

After Gone Gold went away and the community relocated to OctopusOverlords.com, I dug up the most recent archived version of the list and continued.  By then, several people had offered to burn and distribute copies of the disk.  Since I had offered to sort the list and type up the manual, it made sense that I would be the one to burn off the master DVDs for distribution.  So here you are.

 

Introduction to Version 2.0

Well, it has been a solid year and a half since the disk was designed and presented to the community.  Since then well over a hundred copies have gone out all over the world, and probably a hundred more have downloaded the compilation via bittorrent. 

 

It has been long enough that quite a few of the plugins included have been updated or trumped by others that do the same thing better, and hundreds of new plugins have been introduced.  It was time for an update.  In addition, Oblivion is due in a few weeks.  It is safe to assume that a huge percentage of the Morrowind community is going to migrate to the newer game, meaning that the current stable of plugins and mods won’t be getting as many updates in the future.  Now is the perfect time to create a near-final version of this collection.  You’re soaking in it.

 

What to expect from this disk

 

This disk is intended to take you from ‘CDs on your desk’ to a fully updated, tuned, copy of Morrowind, complete with a baseline of plugins upon which you can build your own personal collection.  The goal here was to create a master basic list of plugins that would appeal to everybody. 

 

Some people like anime Matrix like games.  Some people like a mindlessly hard game.  Some people like every nook and cranny to be full of monsters.  Some people like to find god-like treasure in the first chest they see and play Genghis Khan across the island.  These are matters of taste.  One person may love these things, but another person would find their game ruined by them.  For that reason, you will not find any of these things on this disk. 

 

You will find bug fixes, empty houses, tweaks, visual and auditory improvements, extra clothing and armor, adventures, and a bunch of other things, but great care has been taken to ensure that, once you work your way through this list, your game will be, at its heart, the same great game that Bethesda Softworks gave to us back in May of 2002.  The choices are not unbalancing, and were chosen for their quality and stability.  Once they are installed you will have a nice, clean baseline from which you can add your own, more personal choices.

 

How to use this disk


If you are an old hand at Morrowind and its plugins, then consider it as a handy repository for some of the best.  If you are new or want to make sure you get it right, then I recommend that you start below and work your way through this document.  In it, I will describe to you how to install the game correctly, how to get the plugins installed and in what order, how to select the right options, and how to optimize them so that they work right together.

 

Notes:

  1. All of the files on this disk are compressed.  Most of them are in the same format as the author released them in, which means some are .zip, some are .ace, and some are .rar files.  If you don’t know what to do with these files, every one of them can be extracted with WinRar, a headache/spyware free program.  I’ve included the most recent WinRar trial version in the Utilities folder.
  2. One thing I have noticed about Morrowind plugins is that there is no standard format for plugin distribution.  Most are meant to be extracted to your /Data Files folder (the simplest method), but probably a third choose some other method – extract to Program Files, extract to /Morrowind, extract to a temp folder and move the files manually, whatever.  Is it any wonder that new users get confused and put things in the wrong place?  In order to make this collection user-friendly, I have repackaged probably a third of the plugins on this disk so that every one that doesn’t have an executable installer extracts directly to /Data Files.  That means that new users only have to learn one method of installation.  In a few cases where a plugin has been updated twice by way of three separate installations, I have combined them into one installation.  I beg the authors’ forgiveness for doing so, but it is neater and easier this way.  All documentation and readme files have been preserved intact, and nothing other than the packed directory structure has been altered.
  3. The plugins in the Other Plugins folder are as-is.  See the section later on for more detail.
  4. Because of the things in note #2, be aware that this manual will only work with the plugins as they are on this disk.  If you download the same plugins separately, this manual will not work, as the directory structure may be different, and some archive names will differ,
  5. All plugins on this disk are of the most recent version I was able to find as of 2/27/2006.
  6. Some plugins are designed to be played with Morrowind with no expansions, some require one of the expansions, and some require both.  To do this project for every possible combination would have required four separate sets of files, and four separate readme documents.  Since the Game of the Year edition of Morrowind, which includes both expansions, is available for only $20 (see GoGamer.com), I decided to work on the assumption that the user has both Tribunal and Bloodmoon installed.  Let me make that clear – some of the plugins on this disk will not work if you don’t have both, and I haven’t bothered to point out each instance of this.  Doing so would have turned this two week project into a two month project.  If, for some reason you don’t have both, you’ll need to either get them or ignore this manual and read the documentation included with each individual plugin for installation and compatibility.
  7. Every file on this disk has been virus checked, decompressed and virus scanned again, and included in a full system scan with Norton and the latest definitions, with AdAware, and with Spybot S&D after installation (Version 2.0 files checked with Avast! rather than Norton).

 

Basic plugin installation

 

This describes the method by which to install a typical plugin.  It will work with practically every plugin on this disk, and with about 2/3 of those found on the internet.  For the other third, you’ll have to read the included documentation, although it usually just a matter of changing the directory.

 

Most plugins contain a file called either an .esp or an .esm (Elder Scrolls Plugin/Elder Scrolls Master, for the curious).  The difference between the two is only really important to the plugin authors themselves.  The .esp/.esm file is the core of the plugin.  Some plugins also include other resources, such as extra textures, meshes (models), icons, music, sounds, and so on in folders along with the .esp/.esm file.  Below is a typical plugin, extracted into a folder:

 

 

Within your Morrowind directory (by default this is ‘C:\Program Files\Bethesda Softworks\Morrowind’), you will find a folder called ‘Data Files’.  Quite simply, installing a plugin consists of placing the .esp/.esm file in /Data Files, and all of the other assets into their appropriate folders within /Data Files. 

 

In the sample image above, Wizard's High 2.0.esp would go into /Data Files, and the contents of the Icons, Meshes, and Textures folders would go into the folders inside Data Files that with the same name.  This is generally simpler than it sounds – in a well-packed plugin, all you should have to do is use WinZip, WinRar, or WinAce to extract the plugin directly to your /Data Files folder, and all of the files will go right where they belong.  All the plugins on this disk allow that.

 

After you extract your plugin so that the .esp/.esm file is in /Data Files, you need to tell Morrowind to use your new plugin.  Run the Morrowind launcher.  That is the screen that pops up by default when you double-click the Morrowind shortcut.  It looks like this:

 

 

Click on ‘Data Files’ and you will see a new screen that looks like the one in the image below (although it probably doesn’t have the nifty silver skin).  What you are looking at is a list of every .esm and .esp file in your /Data Files folder.  You simply need to double-click each one you want to include in your game.  A check mark will appear next to it, and it will be loaded the next time you hit ‘play’.  Hit ‘OK’ and you’re done.  You’ve just installed a Morrowind plugin.  Only 149 more to go! ;)

 

 

Some plugins include several different .esp or .esm files representing different versions – perhaps a ‘hardcore’ version and a ‘lite’ version, or different versions for each expansion.  To make life easier on yourself, I suggest that you make a new folder inside of /Data Files called ‘Other ESPs’.  As you install plugins, move all the .esp/.esm files you don’t want into this folder leaving only those you want active in /Data Files.  This will let you install dozens of plugins at once, then just go through the launcher and double click everything on the list (note that this is done automatically if you follow the detailed instructions below.)

 

Once you are up and running, if you decide to come back and add a new plugin later on, I very strongly recommend that you run TESTool, Leveled List Resequencer, and Reorder Plugins as described in the Utilities section later on.  You don’t need to do it after each and every plugin, just once when you’re done, before you launch the game.

 

UNinstalling plugins

 

If you no longer want a particular plugin to load, all you technically have to do is run the launcher and remove the checkmark next to it.  This will, however, sometimes cause all sorts of problems and errors.  If, for instance, you have a plugin that includes a Mean Whatsit, and you save right next to a Whatsit, then quit and remove the plugin, when you reload the game, your save file will still contain references to the Whatsit, and you will encounter a horde of errors when you reload it, maybe even have a crash.

 

Here is a simple way to avoid trouble.

 

First, go into the game.  Take your character somewhere unaffected by the plugin.  The best place is inside a building that isn’t part of the plugin.  Be sure to remove and drop any items added by the plugin outside of your hidey-hole before you continue.  Now save your game with the ‘save game’ feature, not the quick-save, and then exit the game.  At this point you should be able to remove the plugin without causing too much havoc.  The idea is to ensure that the location you are in when you save doesn’t have any references whatsoever to anything in the plugin being removed.  You may still get an error or two when you load – ignore them, resave your game, and they shouldn’t keep showing up.

 

Whenever you remove any plugins, I very strongly recommend that you run TESTool, Leveled List Resequencer, and Reorder Plugins as described in the Utilities section later on.

 

 

Morrowind installation

Basic Installation and Patching

 

  1. Install Morrowind from the CD.
  2. Install Tribunal from the CD.
  3. Install Bloodmoon from the CD.  Patch with Bloodmoon_v1.6.1820.exe from the \Official\Patches folder on the DVD.

 

Two Quick Adjustments

 

There are a couple of things you should do at this point to make the rest of this process a bit easier.

 

  • First, open up the Morrowind folder (C:\Program Files\Bethesda Softworks\Morrowind).  Look for a file called “morrowind.ini”.  Open it with Notepad (right click it, select ‘Open With…”, and select Notepad from the list as shown below.) 

 

 

  • These are all of the hidden game settings.  I want you to add one line.

 

Right at the top of the page should be a heading that says “[General]”.  Directly below this type the follwing line, just like in the picture:

 

AllowYesToAll=1

 

 

Save the file and close it.  What this does is add a box to any error pop-ups that allows you to click ‘Yes To All’.  This is important – when you are adding new plugins for the first time, especially if you load an existing save afterward, you can end up with literally hundreds of errors.  This is normal – nothing to be concerned about.  It is Morrowind saying that something that was there before has changed, which is exactly what plugins are supposed to do, but nobody wants to click ‘yes’ a hundred times to launch the game.  This trick lets you click once.

 

  • Second, in the root of the disk is a file called ‘First.rar’.  Extract this to your /Data Files folder, just like a plugin.  All it does is add a few empty folders (Readmes, OtherESPs, and Utilities) to the /Data Files directory to make organization a bit easier.  The rest of this document assumes these folders are present.

Official Plugins

Contents

  • Adamantium Armor
  • Area of Effect Arrows
  • Bitter Coast Sounds
  • EB Artifact
  • Entertainers
  • Firemoth
  • LeFemme Armor
  • Master Index

 

These are all official plugins released by Bethesda.  The official descriptions can be found here:  http://www.elderscrolls.com/downloads/updates_plugins.htm

 

Changes from 1.0:

None

Installation

 

Install the eight official plugins by extracting them directly to your /Morrowind/Data Files directory.

 

Sound Enhancements

Sound

Contents

The following plugins are in this category:

  • Expanded Sounds – This adds or improves the sounds all across Morrowind.  It is a great deal like Atmospheric Sound Effects (which was removed in this version), but with a fraction of the performance hit.
  • VGreetings – A number of vocal greetings and interactions were never ‘activated’ by Bethesda.  VGreetings activates them for more verbal variety.
  • Voice Addons – This is three mods combined (Dagoth Gares, Dagoth Ur, and Vivec voice addons) that add professional quality voice acting to several of the more important NPCs.

 

Changes from 1.0:

~Removed Atmospheric Sound Effects:  I've dumped this one, and replaced it with Expanded Sounds, below.  The sounds are just as good, but the performance hit is significantly reduced.

~New:  Expanded Sounds

~New:  Voice Addons

 

Installation:

1.  Expanded Sounds – First, extract the archive into /Data Files.  This next part is a bit more complex than any of the other plugins on this disk.  Go to your Morrowind base directory and open Morrrowind.ini in notepad (like described in the original manual.)  Open the readme file from Expanded Sounds (in your Readmes directory) and scroll down.  Note where it lists some items in brackets like "[Weather clear]", and note the line under it (in this case "Ambient Loop Sound...")

 

Look for that same section (like "[Weather clear]") in your Morrowind.ini file (CTRL-F for find helps) and find the line that starts the same way (like ‘Ambient Loop Sound’) and change it to what it says in the Readme.  Now do the next one, and on down the list.  If you just copy/paste the part after the '=' the whole process won't take more than a minute or so.

 

2.  VGreetings – Extract to /Data Files.  You will want to select all of the VGreetings .esp files (there are six.)

 

3.  Voice Addons – Extract to /Data Files

 

Game Fixes and Enhancements

 

Fixes & Enhancements

These files fix errors in the game, adjust severe imbalances, or make the game’s interface a bit easier to use.

Contents

  • Ammo Fix – Bloodmoon had a bug that gave you one arrow, bolt, and so on as loot.  This fixes it.
  • Bloodmoon Wolf Greaves Fix – the models for parts of the wolf armor in Bloodmoon were backwards.  This fixes it.
  • Book Rotate – Allows you to set books down flat, upright, or open.  It allows you to actually use your bookshelves.
  • CliffRacers – One of the annoyances in Morrowind are Cliff Racers – aggressive bird like creatures that seem to attack you every ten feet.  They aren’t a challenge, just a pain in the butt.  This plugin makes them non-aggressive.  They will fight if attacked, but ignore you otherwise.
  • Fashionable Merchants – Morrowind merchants will put on any armor that you sell them, and end up looking idiotic. This fixes it.
  • MW-TB-BM Text Fix – Fixes a number of textual errors, spelling inconsistencies, and so on.
  • New Icons – replaces the spell icons with ones that actually have some meaning.
  • No-Glo Revisited – This takes away the awful plastic-like shimmer that any enchanted item normally has.  If you prefer to look like an action figure, go ahead and ignore it. ;)
  • Potion Sorter – renames all of the potions so that they are sorted by what they do, and then by quality.
  • Potions & Scrolls, Clean – replaces all of the scroll and potion icons with meaningful ones.
  • Ring Texture Fix – fixes a bug that made all rings appear black when set down.
  • Time Plugin – allows you to adjust how fast time advances to get slow down to too-rapid day/night cycle.
  • Unofficial Patch – patches everything that Bethesda missed in the official patches
  • Fair Magicka Regen – this causes your magicka to slowly regenerate.  It isn't fast enough to make any difference during a combat, but you won’t have to rest after every single fight, making a pure magic user more viable as a class.
  • Wakim’s Game Improvements 9 – Modular – these are a series of rebalancers that make the game a bit more fair, challenging, and fun.  The modular version lets you choose which aspects you want balanced.
  •  

Changes from 1.0:

~Updated No-Glo to No-Glo Revisited

~Book Rotate updated to 5.3

~New:  Fair Magicka Regen

Installation

 

1.  Ammo Fix, Bloodmoon Wolf Greaves Fix, CliffRacers, Fashionable Merchants, New Icons, No-Glo Revisited, Potion Sorter, Potions & Scrolls, Ring Texture Fix, Fair Magicka Regen, Unofficial Patch – Extract to /Data Files and check the appropriate .esp or .esm files from the launcher.

 

2.  Book Rotate – Extract the archive to /Data Files.  Check the .esp or .esm for each product you own (if you own all three, check all three.)  A ‘Book Rotate Patcher’ folder in /Data Files will let you patch existing saved games to work with this plugin.

 

3.  MW-TB-BM Text Fix – extract to /Data Files.  Be sure to read the sections on TESTool and ReorderPlugins in the Utilities section, below.

 

4.  TimePlugin – There are two files in here.  2xTimePlugin doubles the normal day/night duration, and RealTimePlugin sets them to real-world lengths.  Choose one of them and extract it to /Data Files.

 

5.  Wakim’s Game Improvements 9 – Modular – This one is a bit different.  Inside the archive are eight different sets of files.  Each set has a .esp and a readme.txt describing what that particular .esp adjusts.  I recommend that you take the time to actually read each of the readme.txt files and choose those that you want.  The ones you want should be extracted into /Data Files.  Below are my personal preferences – I use them all except for the two listed below.

 

I do not use:

Balance – Game Settings (causes NPCs to run away when injured.  It may be realistic but it gets really old having to chase every combatant in circles for five minutes to finish him off.)

 

Balance – Faction (I have actually started using this one again, but be aware that with it, the Mages guild will no longer allow non-members to use its teleporter service.  I disagree with this particular feature, but like the rest of what it does.  It also makes it much more difficult for non-mages to gain spells.)

 

 

Player Homes

 

Player Homes

These are empty houses full of empty storage designed to be used by the player.  They don’t have any mega-loot, although a couple of them have teleport systems.  Either pick the one that appeals to your, or install ‘em all and decide in-game.  Note that the Balmora Expansion (described elsewhere) also includes a player home.  See the Overseer in Balmora to get the goods on it.

Contents

  • A Good Place to Stay – A door in a cliff face in Balmora leads to this underground home with a magic/alchemy room, armor display mannequins, and lots of storage.  An optional teleporter plugin is included.
  • Abu Manor – Located in Ald-Ruhn, Abu Manor is a Redoran style structure which includes display rooms, alchemy rooms, a conservatory, and lots of storage.
  • Abu’s Retreat – Found just outside of Pelagiad, Abu’s Retreat has a comfortable, homey, natural feel.  It includes a display room, alchemy room, lots of storage, and even a greenhouse.  Note that two of the trees from the Trees Replacement are a bit out of place with this installed.  They don’t affect anything, but they do look a bit funny.
  • Wizard’s High – Located just outside of Pelagiad, Wizard’s High is an elegantly designed home in the Mournhold (Tribunal) architectural style.  Plenty of storage space, armor mannequins, a secret treasure room, and a hidden teleport chamber set it off.
  • Kahleigh’s Retreat – Located in Caldera behind the Wizards’ Guild.  A beautiful place to live.  Tons of storage, armor mannequins, and so on.

 

Changes from 1.0:

~Removed Stonewood Hall.  It has a few issues that I was never able to get resolved.

~Added Kahleigh’s Retreat

Installation

 

 

1.  All of the houses install the same way – just extract the archives to /Data Files and select the corresponding .esp files from the launcher.

 

Miscellaneous

 

Miscellaneous

These plugins don’t quite fit anywhere else.  Most add flavor or a few goodies to the world.

Contents

 

  • Balmora Expansion Necklace Addon – Adds the necklaces from the Necklace Pack (below) to the jewelry shop in the Balmora Expansion.
  • Balmora Expansion Adds a great deal of additional material to Balmora, including museums, shops, and attractions.  It can cause a performance hit, but it is worth it.
  • Cait’s Critters Unleashed – Adds domestic animals to Morrowind.  Tastefully done.
  • Curry's Recolored Armor Complete – adds a hidden machine that allows you to recolor Dwemer, Daedric, glass, and ebony armor and weapons – blue, red, white, green, purple, black, and lots of other colors.  Very well done; I love my white Daedric spear!
  • Daggerfall Book Collection – adds a number of books from Daggerfall to Morrowind at various booksellers.
  • Imperial Guards Anticlone – There are Imperial guards all over the land.  Originally, they were all nearly identical – same hair, same face, and so on.  This mixes them up a bit.
  • Less Generic NPC Project – This replaces the generic universal NPC dialogue with unique, per-character dialogue.  Note:  This was actually nine separate mods behind, one for each of the main cities.  I merged them to keep installation simple (you’ll still have nine .esps)
  • Marksman Plugin – Adds lots of goodies for people who like bows & crossbows.  Morrowind, by itself, was rather lacking in good magical archery gear.
  • Morrowind Advanced – This adds a number of new creatures and encounters to the world, and does so in a much more natural, less intrusive way than GIANTS (which was on the 1.0 version of the disk.)
  • Morrowind Comes Alive 4.1 – adds an assortment of NPCs to Morrowind.  You’ll find them in the streets, in the wilderness – everywhere.  They aren’t quest related, but serve to add more ‘life’ to the world.  They are easy to differentiate from the original NPCs (they have generic ‘names’), so you won’t end up trying to talk to every one of them to find a clue.  Fair warning - this one can cause a low-end system to have performance issues in the cities.
  • Morrowind Comes Alive Names - this addon to Morrowind Comes Alive changes all of the generic names for the NPCs in Morrowind Comes Alive (like 'Archer' and ‘Merchant’) with lore-correct real names.
  • Necklace Pack – adds some necklaces.  Included to use with the Balmora Expansion Necklace Addon.
  • Silt Striders in Vardenfell – adds wild Silt Striders to the game.
  • Splash Screens – An assortment of 33 game-loading splash screens made from official Bethesda materials.  They blend perfectly with the ones that came with the game, and add some much needed variety.
  • Suran Archery Tradehouse – adds an archery shop to Suran with lots of custom goodies.
  • Vivec Expansion – adds something of a ‘slums’ to Vivec in the form of wooden walkways and constructs between the cantons.  Very well done, and actually makes Vivec feel like a town instead of a pile of blocks.
  • Weapon Compilation Plugin – adds a wide assortment of weapons (some 500+) to the game.

 

Changes from 1.0:

~Morrowind Comes Alive updated from 3.1 to 4.1

~Weapon Compilation Mod updated from v1 to v2

~GIANTS Ultimate removed.  I've completely removed this from my lineup.  It is just a bit too much - it overkills the idea.  I’ve replaced it with Morrowind Advanced.

~New:  Morrowind Advanced

~New:  Morrowind Comes Alive Names

~New:  Less Generic NPC Project

~New:  Imperial Guards Anticlone

 

 

 

Installation

(Do 1-3 in order)

 

1.  Balmora Expansion – Simply extract the archive to the /Data Files directory.

 

2.  Necklace Pack – Extract to /Data Files.

 

3.  Balmora Expansion Necklace Pack Addon – Extract to /Data Files.

 

4.  Cait’s Critters Unleashed – Extract to /Data Files.  Check only one .esp – the (Tribunal) version if you have Tribunal installed.

 

5.  Daggerfall Book Collection, Imperial Guards Anticlone, Less Generic NPC Project, Morrowind Comes Alive, Morrowind Comes Alive Names, Morrowind Advanced, Curry's Recolored Armor Complete, Silt Striders are in Vvardenfell, Splash Screens, Suran Archery Tradehouse, Weapon Compilation Mod, and Vivec Expansion - Extract to /Data Files and check the appropriate .esp/.esm files.

 

6.  Marksman Plugin – Extract to /Data Files.  Select one or more of the options when you check your data files.  Newarrows.esp’ is the basic plugin.  Newarrowslite’ is a special version that removes several features, but is more compatible with other plugins (the methods I will show you later on should prevent any problems with it either way).  Choose only one of these two.  The other two are optional:  Areaeffectarrows.espare just that – some area of effect arrows you can choose to include.  newarrows - crossbow realism.esp’ changes crossbows to make them much more powerful, but much slower as well.  I recommend moving the extra .esps you don’t want to your /Other ESPs folder to prevent chaos.

 

 

Adventures

 

Adventures

These plugins add quests, dungeons, and other adventures to Morrowind.

Contents

 

  • Abandoned Well at Dagon Fel – Secrets abound in the ancient, boarded up well in Dagon Fel.
  • Beyond YsGramor – This adds a new faction, and anti-slavery group, to Morrowind, along with a complete set of quests.
  • Haldenshore – Adds a new village near Seyda Neen.  Designed to give rogues and thieves something to keep themselves busy.
  • Havish – Adds a new city full of quests.
  • Havish Update – an update to the above.
  • Illuminated Order – A new faction, lots of locations and quests, and the opportunity to become a lich if you so choose.
  • Pelagiad Well – a simple dungeon in Pelagiad.
  • Suran Underworld – adds a new area to Suran, complete with a criminal faction, quests, and lots of fun.
  • The Black Mill – a complex and deep story-based adventure.
  • Trade Disputes – a short, but well crafted adventure based in Gnisis.

 

Changes from 1.0:

~Abandoned well at Dagon Fel updated from v1 to v2

~Beyond