Factions: The Jedi

   "A Jedi's strength flows from the Force, but beware the dark side.
   "For once you start down the dark path, forever will it dominate your destiny."

--- A Master's Warning

Bardlebrix

Belruus Thainen

Kraes

Shontery Fyn

 

Bardlebrix
Type: Itinerant Jedi Master
Race: Human (?)
Dexterity 2D+2

Dodge 6D, Firearms 3D+2, Lightsaber 6D, Running 4D+1, Thrown Weapons 4D+2
Knowledge 3D
Alien Species 7D+1, Cultures 6D+2, Languages 8D+2, Planetary Systems 7D, Survival 5D+2, Willpower 5D+1
,
Scholar (Jedi History) 7D+2
Mechanical 2D+2
Archaic Starship Piloting 4D,
Astrogation 5D+1, Sensors 4D+1

Perception 4D+2
Bargain 8D, Con 5D+1, Forgery 6D+1, Gambling 6D, Hide 5D, Sneak 5D+1
Strength 2D
Stamina 4D, Swimming 5D+1
Technical 3D
First Aid 5D, Lightsaber Repair 6D, Security 5D+2

Control 9D+2, Sense 8D, Alter 7D+1

       This odd little blonde-haired fellow is something of an enigma as a jedi master. Sixty years ago a Republic scout discovered a lost Corellian colony world called Gavis-Vho. When the scout ship touched down near the primary settlement, Bardlebrix was sitting on a nearby stone waiting. He was already a potent jedi with a vast knowledge of events, especially events that he should never have heard about given the colony's 800 years of isolation. He was impatient to leave and turned a very complete report over to the scout to help speed up the survey process. In exchange for the master's help, Bardlebrix was able to barter passage off the world.
       Upon his arrival on Curuscant, Bardlebrix submitted himself to a battery of tests and interviews to show his competence and under-standing of the deep nature of the Force, he was accepted as a master, albeit a very unorthodox one. He has taken to travelling the space lanes finding apprentices that other masters have often overlooked. This has led to unusual, if amazingly gifted, jedi from such races as jawas, rodians, barabel, and squib. Typically no more than one or two of any single race is found with him, but he trains them well and carefully, always aware of the danger the darkside presents to his unusual pupils.
        Recent events throughout the border region have brought Bardlebrix back to Exis Station. He is uncertain what is about to happen, but he is certain that whatever is occuring, the jedi are involved; and this time he doesn't want to sit quietly at the side this time. That is a mistake he has sworn not to make again.

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Belruus Thainen
Type: Jedi Battlemaster
Race: Lyseeran (near human)
Dexterity 4D
Brawling Parry 6D, Blast Rifle 6D,
Dodge 8D+2, Firearms 5D, Lightsaber 9D, Melee Combat 6D+1, Pulse-Wave Weapons 5D, Melee Parry 6D+2,
Running 6D

Knowledge 3D
Cultures 6D+1, Languages 5D+2, Law Enforcement 6D+1, Planetary Systems 5D, Scholar (galactic history of treaties) 6D, Streetwise 7D+1, Survival 6D,
Tactics 8D+2, Willpower 5D

Mechanical 2D
Beast Riding 3D+1, Starfighter Piloting 6D, Starship Gunnery 7D, Starship Shields 7D
Perception 3D+2
Bargain 7D, Command 7D+2, Investigation 5D, Persuasion 8D+1,
Search 6D, Sneak 5D+1

Strength 3D+1
Brawling 6D, Climbing/Jumping 5D, Stamina 5D+2, Swimming 4D
Technical 2D
Armor Repair 4D+1, First Aid 5D, Lightsaber Repair 6D+2, Security 4D+2, Starfighter Repair 5D

Control 11D, Sense 9D+2, Alter 6D+1

Racial Traits:
Perfect Recall: Lyseerans can attempt to recall any single fact or event they have been exposed to in the last month by making an Easy Knowledge or Perception roll. After one month the difficulty raises to Moderate.
Caravan's Code: Lyseerans may never stay on a single planet for more than 2 standard years. There's is a race of travellers that choose space over the dirt of worlds and their unclean inhabitants, all of which are normally considered beneath them. When the code is broken the offender is automatically banished from their Caravan and driven out of Lyseeran society. They may never be dealt with or given aid again. Some even take to hunting the Mud Rutters.

       The third son of a mercenary admiral, Belruus grew up learning such things as bartered honor and codified duty. His mother, the company's combat surgeon, died during the Fantis-7 uprising leaving his upbringing to stewards and bodyguards. Unfortunately for Admiral Thainen, his youngest son always had difficulty accepting duty without conscience. Still, he stood by his father's side. As time passed he got to watch both of his brothers die protecting clients that deserved no such loyalty; still he endured the life of the Mercenary Code.
       On his 21st birthday Belruus took a concubine as was the custom of the fleet and she gave birth to his son within the first two years. After one particularly long and bloody campaign along the border region, young Belruus and his father had a massive falling out. The argument was started because the young merc saw jedi engage in battle, against the purchased fleet. The conviction of their code, the skill and craft used to fight with only a limited amount of casualties, the young man realized there was another way.
       He took his son and travelled to Arkania, after four months of reflection and two weeks of petitioning, Master Tott Doneeta walked over to the the would-be jedi and asked a simple question, "Why do you fight?" After much thought Belruus looked up to the master and responded, "To protect those who cannot." Master Doneeta stared hard into the human's eyes and with a solomn nod he agreed to take Belruus an apprentice.
       In time Belruus Thainen rose through the ranks of the Jedi Order, became a respected battlemaster and skilled diplomat. In time he took it upon himself to teach others the ways of the force. His first two pupils were his son Jonah Thainen and a Lyseeran outcast named Moldavo. Both were competent in the force and took well to their training. At first. Unfortunately Belruus had nevere questioned their ability to quell the indoctrination of their childhood like he had. In time the Caravan's Code began to surface in their training. The contempt for their life as apprentices on a single world combined with constant exposure to people who actually preferred land to space drove both away from Belruus. When he went to them to see if he could talk them down, blades were drawn. It was Belruus's own son who destroyed Belruus's first lightsaber and demanded Moldavo steal a ship. The Dark Side had claimed them.
       After the betrayal of his own apprentices, Belruus returned to his former master for solace and help in working through his anguish. It was almost 15 years before he could take on another pupil; a young vultan named Korril Grith that possessed strength and courage to spare. Belruus knew he was watched from a distance by the Council of Masters, but he proved to be a capable teacher and gifted mentor. After all the time that has passed, Belruus still listens for word of his fallen apprentices. He hopes that some chance will reveal itself allowing him to save the souls of his lost charges.

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Kraes
Type: Jedi Master,
           Mentor in the Shadows Sect
Race: Human
Dexterity 3D
Brawling Parry 5D, Dodge 7D, Firearms 5D, Lightsaber 6D, Pick Pocket 7D, Running 6D
Knowledge 3D
Alien Species 6D+1, Bureaucracy 5D+2, Business 4D+2, Cultures 8D, Intimidation 4D, Law Enforcement 6D, Planetary Systems 5D+1, Scholar (fallen jedi) 7D, Streetwise 8D, Survival 5D, Tactics 5D+1, Value 4D+2, Willpower 6D
Mechanical 2D+2
Astrogation 4D+1, Repulsorlift Ops. 4D, Sensors 5D+2, Space Transport Piloting 4D, Starship Gunnery 4D, Starship Shields 4D
Perception 3D+2
Bargain 5D, Command 5D+1, Con 4D+2, Forgery 5D+2, Gambling 6D, Hide 7D, Investigation 8D+2, Persuasion 6D,
Search 7D, Sneak 6D+1

Strength 2D+2
Climbing/Jumping 5D, Stamina 6D
Technical 3D
Computer Programming/Repair 5D, Demolitions 6D, Droid Programming 4D+2, Droid Repair 4D, First Aid 4D, Lightsaber Repair 5D, Security 7D+1

Control 9D, Sense 11D, Alter 8D+2


       Kraes was known to be force sensitive from a very early age. By the time he was 15 he was on his second master and quickly gathering an impressive group of individuals who had taken a special interest in the boy. Nothing seemed especially challenging to him, theory and concept, philosophy and ethics, discipline and control; all came to him as easily as trading does to a squib. This ease of ability and confidence in his own ability is what led him to request study in the field. Specifically the dead world called Nox.
       Once the homeworld to an unknown alien race, it was thrown out of its orbit and sent spinning across the galaxy. Many suspect it housed a sect of dark side mystics who led the world to its destruction. How it came to orbit the sun it now has is a mystery. There was a small colony of archeologists and jedi scholars on the world studying its history. This is where Kraes requested to go. It took some convincing and several days of repetative testing, but clearance was eventually gained.
       While studying the ruins and feeling out old relics that the others had overlooked he began to hear a voice deep within his soul. It was always urging him deeper into the world, deeper into the hidden places that none were yet allowed to go. A day finally came when he felt the voice to be what he thought was beyond his ability to resist. As he approached the half-collapsed corridor that led into a dark chasm, Kraes saw two other jedi enter ahead of him, both seemed frantic to go deeper into the caves. The actions were so uncharacteristic of the men he thought them to be that Kraes followed, but not from some deep compulsion, instead it was his curiousity about their activities. The voice lost it's hold on him forever. He found the two young knights standing before a cracked and ruined wall that emitted a bleak blue light that streaked about in a distinct patern. After following them back to the surface he confided in the Master working at the site what he saw; and in doing so, a Shadow was born.

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Shontery Fyn
Type: Jedi Master
Race: Human
Dexterity 3D+1
Dodge 5D+2, Lightsaber 7D+2, Melee Combat 5D, Melee Parry 5D+1, Running 4D
Knowledge 3D
Alien Species 6D+2, Cultures 7D+1, Languages 6D, Planetary Systems 5D, Scholar (galactic history) 6D, Scholar (colonial expansionism) 5D+1, Streetwise 4D+2, Survival 4D, Willpower 5D+2
Mechanical 3D
Astrogation 5D, Capital Ship Gunnery 4D+1, Capital Ship Piloting 6D, Sensors 6D, Space Transports 4D+1, Starship Shields 4D+2
Perception 3D
Bargain 5D+2, Command 6D+2, Con 5D+2, Investigation 6D+1, Persuasion 7D+1,
Search 5D+2

Strength 3D
Climbing/Jumping 4D, Stamina 4D, Swimming 5D
Technical 2D+2
Capital Starship repair 4D+1, Capital Starship Weapons Repair 3D+2, Computer Programming/Repair 3D+2, First Aid 4D, Security 3D+2, Space Transport Repair 4D

Control 11D, Sense 10D+1, Alter 10D





 


       Born and raised on Alderaan, Shontery was only 14 when he was accepted as an apprentice. He was an able, if unremarkable, pupil. After four years of of study under Master Koj at the Ord Manteene Academy, Shontery was sent to Ambria, at the request of Master Thon himself. It was only Shontery's second day on Ambria when his new master came to him and requested that Shontery not attempt more training until he can answer this simple question, "Where do you want to go?" Shontery wasn't certain about what Thon meant. Many weeks past, every day Shontery went back to Thon with a different answer. None were right. Then when he was about to give up Shontery finally saw the answer. He raced over to his master who was already setting up a cadence for the returning apprentice, still panting for breath he was about to answer when Thon stopped him. The master looked serenely at him and said, "You are correct. Let us begin your studies." After that time his studies went smoothly and the vast potential that had caught the council's attention finally bore fruit.
        When his studies under Thon were complete he requested to work on the galactic frontier so that he could better maintain the peace the Republic offered its member and associate worlds. For years this was a reasonable one that offered occasional adventure. During this time Shontery fell in love and married, had a son, accepted a naval commission and trained two pupils within the sanctuary of his converted heavy cruiser. The greatest challenge the frontier presented to him came about 15 years ago. It was a refugee ship from the Gandrii System reported the Rav Imperium had moved colony ships into the sparcely settled system and were driving out any colonists already there. During his investigation of the Rav incursion Shontery discovered that the only son of the second most powerful house was force sensitive. In one of his more daring choices, Shontery adbucted the child. Afterwards he entered into negotiations with the Raban to withdraw the colony and accept a more lasting treaty.
       Shontery exploited an ancient Raban custom of exchanging children to show good faith. After a long discussion with his wife, then with House Secundi of the Raban, he took their son and left his own along with his wife who would serve as a staff matron of the noble house and offer advice when needed about raising a pure strain human child. Shontery took the child with him and has trained the child ever since. It should be noted that he moth-balled his ship, The Sanctuary, over a decade ago. Now most of his time is spent instructing and advising his various pupils and foster son.

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