* The Catacombs of Moonshade
are infested with rat-men. It would be nearly impossible to get
through.
* Beyond the Catacombs is a
place known as Claw. In Fedabiblio’s manor, he has a very curious skeleton
recovered during an expedition to Claw. It seems to be half human & half
cat. Dupre says that it is a grisly
trophy (he hates skeletons).
* Last comes the subterranean
realm known as Furnace. The heat is deadly. Nobody can survive Furnace.
8d) Julia predicts the death
of all who attempt such a journey. She says that they must find some way to
protect themselves from the heat, and to guard themselves from the rat-men. She
gives the key to the Avatar only if he bribes her. (This encounter exists to
provide the player with extra warning not to attempt the dungeons unprepared.)
8e) The key to getting
through the Catacombs of Moonshade is to speak with Mosh after speaking with Fedabiblio — you now get the keywords to
ask about the Rat-Men. She won’t answer your questions unless you first buy her
a meal at the Blue Boar. Then she gives you the secret to their kingdom -- a magic harp.
Mosh will ask for wine — if the Avatar feeds her
again (at any time), she becomes his friend. She then rewards him with the
Magic Compass (see below).
8f) The cold spell can only
be learned from Frigidazzi — see the Frigidazzi subplot.
8g) The Catacombs of
Moonshade are infested with Rat-Men. The Rangers keep the gate locked tight,
and placate the pestiferous vermin by tossing them food. The Catacombs are also
long and twisting (we’ll keep adding twists as long as we can afford to), with
many levels (linked basements) —it is easy to get lost here. There are too many Rat-Men to kill them
all (eggs continually hatch more).
At a medium distance within
the Catacombs, several usecode eggs are planted. These check to see if the
Avatar has the magic harp -- if not, a Companion remarks about that there must be some easier way to
get through this dungeon, than to kill everything.
8h) Mosh’s magic harp
soothes the Rat-Men (it puts them to sleep for a short period). The Magic
Compass, when placed on the
ground and “used,” points in the direction which the Party should go.
It only works while in the
Catacombs of Moonshade (in other locations, it points in a random
direction). Eggs are set in
the Catacombs to set flags according to the Avatar’s progress, telling the
Compass where to point.
8i) The Catacombs of
Moonshade lead to Claw and Furnace (see those townplots). A voice egg causes
one of the Companions to remark that this part of the Catacombs seems wet and
dank (i.e. underwater).
9) FRIGIDAZZI SUBPLOT:
9a) Frigidazzi is
Filbercio’s paramour. The Avatar first meets her at the banquet, but she is
attentive only to the MageLord.
9b) If the Avatar visits
Frigidazzi’s manor prior to getting a spellbook, her goblin servants do not let
the Avatar in. (Frigidazzi is unique in having goblins as servants.) She does
not have time for Mundanes.
9c) When the Avatar begins
to question townsfolk about Cold Spells (which he can only do after speaking with
Fedabiblio), a flag is set. The townspeople tell the Avatar that Frigidazzi is
the
SERPENT
ISLE: Moonshade Townplot MOONSHAD.DOC
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