5b) The Mage Gustacio is
investigating the strange magical storms. He demands information from the
Avatar about the storm he went through. He asks what colors of lightning the
Avatar saw. His research partner is
Mortegro.
5c) The Avatar can ask about
the items he was given in Teleport Vale (see Teleport Vale townplot). Mortegro,
Pothos or Gustacio can identify the body part. Any mage can identify the
laboratory artifact, but no one claims to be missing anything. Anyone in
Moonshade recognizes the wine —Ernesto has the missing map. Asking about the moonsilk stocking brings
juicy rumors from Bucia, or offers of purchase from the four interested parties
(see below) — but the Serpent cannot be recovered without Stefano’s aid. Filbercio or
Fngidazzi will recognize the fur cap — she returns the Magic Helm at her private
banquet, if possible.
5d) Captain Hawk takes up
residence at the Blue Boar Inn, where he drinks to exhaustion and tells endless
stories about his seafaring days (some of which contain useful clues). He is
old and lonely, and will think highly of the Avatar if he listens to a few of
his stories. [see below] Companions note the name of the inn, ask Rocco where
the name came from.
5e) Fedabiblio knows the
secret of which scrolls were consulted by Batlin. He can also provide
information about the dead civilization of the Ophidians, and once the Avatar
has his spellbook, can teach the Avatar a spell to translate writings in the
ancient tongue. Scrolls are kept in a locked room.
5f) The Apothecary, Pothos,
sells reagents as well as alchemical supplies. With the lack of trade with the
mainland, Pothos is desperate for any supplies which the Avatar can sell him.
Pothos needs Blood Moss (see above) — this can be obtained from the woods south of
Moonshade., but the Teleport Storms have brought fearsome monsters to that part
of the Isle (Pothos has just returned from there).
Pothos remarks on how interesting it is that Blood Moss should be so
potent, since it has a connection to the Fluid of Life (Blood). [Foreshadowing
the later Bloodspawn magic.]
5g) Bucia knows the dirt on
everyone in town, and can give the Avatar an introduction to the locals.
5h) The merchant Flindo is
ready to serve as a guide (through conversation) to the city for the Avatar and
his party. Flindo promises to get the Avatar invited to a banquet at the
MageLord’s palace. Certain Mages (Torrissio, Melino, Columna) refuse to speak
to strangers without a letter of introduction -- Flindo can provide this. He
pockets money for every deal he arranges. However, his political commentary is
informed.
Flindo also warns the Avatar not to cross Filbercio, and tells about
the Mountains of Freedom.
5i) The Rangers at the
Winery are also the town guards. They are proud of their magical winepress,
which operates without benefit of human labor. Julia warns strangers about the Mountains of Freedom, and tells them to
behave while in town.
5j) The old woman who sweeps
the streets, Mosh, is a pitiful old crone who begs as she works (barking). She is always accompanied by rats — she likes rats. In fact, she sings to them. She knows two ancient and
grisly folk songs which contain clues about Shamino’s Castle and The Castle of
the White Dragon.
5k) Andrio and Freli are two
young students of magic. They tag along after the Avatar (Worktype = “Follow the Avatar”), eager
to hear his stories of far-away lands. Young ears hear much, and so the
children have many clues for the Avatar if he only takes the time to talk to
them. For instance, Freli overheard that Torrissio was selling spells to
Batlin. And Andrio has heard many fantastic tales about the Mountains of Freedom. Freli
knows the legend of Vasculio.
SERPENT ISLE: Moonshade Townplot MOONSHAD.DOC
09/08/92