Valar on DaoC
Charter and Code

1. The Valar Guild: a consistent reality in the virtual world

The Valar Guild was established on October 4, 1997, and is a worldwide interactive community of Tolkien fans, students and scholars. Membership has been steady around 150 members. We have our web site at http://www.valarguild.org, with an interactive Tolkien Encyclopedia. Many of our members come together to play online games, where we advocate mutual friendship, camaraderie and honourable behaviour. Originally founded as a B.net community - specifically Diablo 1/2/LoD - the Valar Guild has been spreading over many online games.

On January 11, 2003, the Valar Guild has been established in the world of Dark Age Of Camelot, on the server Percival, in the realm of Hibernia. Our Guild Home is in Kilcullen, Fullerton 9 and adjacent houses.

2. Valar in the world of DaoC

In the world of Hibernia on Percival we want to be exemplary. We advocate altruism and courteousness and chivalry.
We strive to live and act with honor at all times. Our way is the path of light in the sense of the literature of J.R.R. Tolkien. We seek to help each other and our fellow Hibernians whenever and wherever possible.
Immature behaviour and rude language are unacceptable. Like the good inhabitants of Middle-Earth we bow and make compliments when we meet both friends and strangers.
We are respectful to others, both within and outside the Guild. We seek that others may never be offended by our actions or words spoken.

3. Role-playing guidelines

Valar advocate role-playing in the world of Hibernia/Percival. It is required that the Mythic guidelines to role-playing are known and followed.
Thus we ask of members that they stay “in character” as much as possible:
1. Try not to do or say anything which undermines the reality of your character in the world of Hibernia. For instance: “my dwarf on Nimue has better stats than this char”. (yuck!)
2. Avoid the laziness of internet slang. “Lol” is not very interesting. <chuckles softly> <grins mischievously> <smiles faintly> <roaring laughter> are so much more distinguishing expressions. Other examples: Rather not “have to log”, but for instance: “otherworldly affairs are calling me away”, rather not: “bugged, have to reboot”, but for instance: “I have to visit the Void to recompose my performance”. Try to be inventive and creative.
Try to enjoy role-playing as a challenge. Use /emotes to do something interesting or funny to make more of the game than just bashing mobs and enemies.
3. We have a list of nice quenya expressions to be used in role-play by those who want to.
4. Avoid boring discussions about game technicalities (“specs”, “stats”, item properties, etc.)

These guidelines are to be followed:
- In Guild chat in a casual way: occasional out of character speech is allowable between friends, respect the individual preference of your fellow Guild members though.
- In Group chat in a consistent way: occasional out of character speech must be limited to real necessity, and must be designated by either <ooc> or double brackets, for instance: ((my cat just jumped on my keyboard)). We follow these ways even and also when the other group members do not.
- In all public channels (Main Chat, Frontier Chat, Broadcast and especially Alliance Chat) out-of-character speech and behaviour by Valar members are not acceptable.
Out of character speech is generally best kept limited to private /send. But know and respect the preferences of the person you are /sending to. If you /send out of character and are answered in-character, change to in-character immediately.

2. How we invite new members.

New members we will only invite for good reasons. We will invite players:
1. who strike us as honourable and with whom we have had a good time hunting together.
2. who have read the Lord of the Rings.
Players who meet these two requirements can be invited into the Guild starting at GR 9 (Yessi, “the beginning”).
Our Guild has the tradition that “full” membership starts after passing 4 out of 5 simple questions ("entree test") to ascertain that members have at any time read The Lord of The Rings. After having spent some time with us as Yessi, a new member will be expected to participate in the entree test. Or – on the other hand - we might have come to the conclusion that Valar is not the most suitable Guild for that Yessi, in which case the person will be asked to leave.
After passing the entree test member characters are promoted to GR 6 or higher, and will be asked to choose one of the Tolkien names that are available to new members (see our names page, http://httpd.chello.nl/d.berkhout/ for further reference). Under this name they will also be a member of the motherguild. Some of us still follow the old tradition of letting their character names be ending with a v, but this is no longer required.

3. Meetings and organization.

Meetings will be held weekly in Guild chat, Sunday 3:30 PM ES(D)T. Place of gathering is the Guild house in Kilcullen, Fullerton 9, Housing Lot # 3700. Attendance of these meeting is voluntary, but officer ranks are expected to attend if possible.
All members are expected to read the Valar DaoC Message Board, so that they know what is going on in the Guild.
In Valar the elder and rich have more obligations than the young and poor. Only the relatively well-to-do are expected to donate to the Guild Fund. Donators have no special rights regarding Guild trade services. Young members enjoy free trade services. Trade services are at cost for elder Guild members, but why not show your appreciation for our crafters if you can, especially when you make use of their skills regularly.
Guild ranks are distinguished as:
9. Yessi, recently invited members
6. Nessi, member characters younger than 20 and <400 tradeskill.
5. Luini, member characters older than 19 (or >400 tradeskill)
4. Tulci, rank of merit, exemplary member characters of 45 or elder, or very high tradeskill
3. Culuini: rank of distinction, member has consistently been of great merit to the Valarguild
2. Carni: active officers, fulfilling organising roles in the Guild
1. Lossi: active officer(s), supporting and organising, able and willing to be vice-guildmaster
0. Nossecano: guildmaster(s)