recognize it and remark. Erstam also recognizes the Magic Wine (and
helps himself to some), and makes sad comments about the dead cat (dropping
hints about Claw).
If asked about the Blue Egg, Erstam uses his magic telescope (which
only Erstam can use) to show the scenes of the frozen North, showing off one area of
mountaintops and areas the Avatar could not have seen yet, and then focuses on
the northern island. He does not show the
phoenix dungeon. He shows some penguins, and explains about the egg.
The Avatar will want to know
how to teleport to different places. Erstam
laughs and says that is impossible-- no
mere spell can allow one to teleport significant distances.
Vasel reveals (if asked) that only those who have the Jawbone
of the Serpent can walk in the Void.
This gives Iolo (if present) another chance to reveal his hatred for snakes. Vasel can also
tell the tale of Erstam’s lost love, the enchantress Drogeni, who left on a
secret errand for a wealthy patron and never returned (see Ice Plains townplot).
Should the player ask for
it, Erstam will demand “What’s in it for me? Unless you can help me create
life, you are no use to me!”
Erstam will then think that
there IS something which the Avatar can do. He can retrieve the egg of a
phoenix that lives on the northern island. “I’m too old for that kind of
thing,” Erstam says. The mage is also not
able to fight the terrible beasts along the way. Erstam explains the legend of
the Phoenix --that it dies in flames, only
to rise again in rebirth (this is the clue to what must be done).
Once inside the Phoenix Dungeon, a teleporter sends
the party to the northern-most island. The area in this dungeon is very small
and is full of attacking rats. The dungeon will empty out into an open area in
the center of this island (inaccessible from the coasts due to mountain
ranges). The player must make his way through this woods-like open area,
fighting monsters and beasts. At the end of the area, is the nest that Erstam
told the player about. However, there is
no egg, and the Phoenix is dead! At this point, the Companions initiate a
discussion about what to do -- reminding
Avatar of the Phoenix legend, but also offering to go back and ask Erstam for
further instructions.
The solution is to place a lit torch on the nest,. An egg will determine if it is indeed a
lit torch, the nest will burn -- and a live phoenix will rise from the ashes! The phoenix will speak, of
course, and will grant the player a gift -- its most valuable posession. It then proceeds
to lay an egg, which the player can take..
If the Avatar returns to Erstam for further instructions, the Mad Mage thinks a moment and then asks, “Do you have a torch?” If the
player says “yes,” Erstam says, “Then the solution should be obvious.” If the
Avatar does not have a torch, Erstam orders Vasel to get one for him.
The Avatar cannot return to Mad Mage by returning along the way he came
-- the teleporter is one-way only. To get back to Erstam’s
house, the Avatar must find the entrance of another dungeon. A lever is hidden
amongst the trees, which opens a
secret door in the mountainside. (If
asked, the Phoenix tells the Avatar where to find the lever.) This dungeon
(again, it is fairly small), contains snakes and bats. At the end is a teleport
back to the south island, to a spot just outside the house. Because the
dungeons are small, the main purpose of this teleporting back and forth is to
disorient the player so that he will not really know where he is at any given
moment while inside a dungeon.
Once Erstam has the phoenix
egg, he will instruct the Avatar to help him gather various body parts and
place them into a large vat in the laboratory. By manipulating several widgets
on instructions by Erstam and then
pulling a lever, a complete body will be constructed from the body parts
and Boydon’s head. When the Boydon-Head
is picked up (or if it is “used”), it talks to the Avatar. If the Avatar doesn’t do it,
he’ll never get the jawbone and will never leave the island.
SERPENT ISLE: MadMage Town Plot MADMAGE.DOC
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